Volume XXXI, Number 11
Cover Artist: Andrew Hou
Theme: Old Revisited
Table of Contents:
> Core Beliefs: Heironeous (Sean K. Reynolds) - Take up arms and join the crusade of Heironeous, god of chivalry, honor, justice, and valor.
> Return of Modrons (Ken Marable) - D&D’s original quirky constructs march again. Transmission from quadrone CS2890060:
"Read and enjoy this article."
> Ancient PCs (Hal Maclean) - Hey you kids, get off my lawn! Turn down that music and learn all about why you should respect your Elders.
> Ecology of the Kopru (Tito Leati) - In waterlogged ruins and abyssal trenches a forgotten threat rises from the deeps.
> From the Editor - Erik looks at humor in D&D.
> Scale Mail - Balancing the scales of criticism and praise.
> First Watch - Previews, news, and gear for gamers.
> Savage Tidings - Totemic slayers: Fight dinosaurs and kill demons.
> Volo’s Guide - Cormanthyr: A gazetteer of the Dalelands’ heart.
> Dragonmarks - The Boromar Clan. We’d make a short joke here but we like our kneecaps.
> Sage Advice - The Sage answers your rules questions.
> Gamer Guide
> Class Acts - Options and insights for your favorite classes.
Core Beliefs: Heironeous
Take up arms and join the crusade of Heironeous, god of chivalry, honor, justice, and valor.
Return of the Modrons
D&D\'s original quirky constructs march again. Transmission from quadrone CS2890060: \"Read and enjoy
Playing Elders in D&D. Hay you kids, get off my lawn! Turn down that music and learn all about why you should
Ecology of the Kopru
In waterlogged ruins and abyssal trenches a forgotten threat rises from the deeps.
The Great Modron Month
From the Editor. Erik looks at humor in D&D.
Balancing the scales of criticism and praise.
Previews, news, and gear for gamers.
Savage Tidings - Heart of Darkness
Totemic slayers: Fight dinosaurs and kill demons.
Volo's Guide - Cormanthyr: War Amidst the Trees
Cormanthyr: A gazetteer of the Dalelands\' heart.
Dragonmarks - Boromar Clan
The Boromar Clan. We\'d make a short joke here but we like our kneecaps.
The Sage answers your rules questions. This month the Sage leaps into the fray, answering a variety of questions
Class Acts: Adventurer - Elements of Surprise
[Variant class features for the Ninja base class. D&D 3.5]
Class Acts: Arcane - Power Word, Spell
[A list of spells which do not require motion to cast. D&D 3.5]
Class Acts: Divine - Aztec Mythos II
[A continued look at the ancient Central American Pantheon. D&D 3.5]
Class Acts: Warrior - Barbarian Guide
This guide employs charts, rules clarifications, feats and prestige class suggestions, and rulebook references to
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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