"Lady Mijiko's Holiday" by Graeme Davis. This adventure set in feudal Japan has it all - vengeful spirits, political subterfuge, and a yokozuna sumo who just won't keep a low profile, with stats for four game systems.
"GURPS IOU Designer's Notes" by Walter Milliken and Beth McCoy. How a shared-world serial on the illuminati BBS became a gameworld with a life of its own, and other bits of illuminated weirdness.
"Willful Weapons" by Ken & Jo Walton. The weapon with a mind (and plans) of its own is a staple of Celtic mythology. GURPS Celtic Myth authors expand the concept to include just about any seemingly inanimate object (including magazines, so be careful how you treat this copy!).
"Children of Caine: Ireland" by Jim Parks. A chilling and dangerous minor bloodline for Vampire: the Masquerade.
"An Archer's Salvation" by Aric J. Liljegren and R. Darrow Bernick. Bows and more bows, and arrows too, from magical o high-tech. Enough gadgets to keep any archer happily picking off targets at range for a lifetime of adventures.
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