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Description Edit | History

[b]From the Contents:[/b]

[i]This volume contains some of the best feature articles that appeared in White Dwarf during 1982 and 1983 (White Dwarf29 - 48).[/i]

[u]CONTENTS[/u]

[b]A Guide to Dungeon Mastering - Lew Pulsipher[/b]
Advice from the master on how to run adventures - originally published in three parts in WD34 - WD36.

[b]The Necromancer - Lew Pulsipher[/b]
An AD&D character class from WD 44-46.

[b]Dealing With Demons - Dave Morris[/b]
A 3-part series on Demonology in RuneQuest, first seen in WD44 - WD46.

[b]Dungeoneering with Demons - Liz Fletcher[/b]
A Fiend Factory special for AD&D.

[b]Arms At the Ready - Lew Pulsipher[/b]
A ready reckoner for AD&D combat from WD31.

[b]Zen and the Art of Adventure Gaming - Dave Morris[/b]
RuneQuest Samurai rules from WD40.

[b]Designing A Quasi-Medieval Society For D&D - Paul Vernon[/b]
How to create a realistic and consistent campaign background. Originally published in WD29 and WD30.

[b]The Town Planner - Paul Vernon[/b]
The3-part follow-up to Quai-Medieval Society - how to design settlements, from WD31, 32 and 33.

[b]Stop Thief!!! - Marcus L Rowland[/b]
A Thieves' toolkit for D&D, from WD45.

[b]Worldly Power - Phil Masters[/b]
New and unusual planetary governments for Traveller, from WD46.

[b]The Best of Starbase (Traveller)[/b]
Detector Systems by Anthiny Cornell and Martin Barrett
Starship Security by Andrew Miller.

[b]The Best of Rune Rites (RuneQuest)[/b]
Additional rules and ideas for RuneQuest.

[b]The Best of Fiend Factory (D&D)[/b]
Monsters and races for D&D.

Articles Relationship: Articles
Pg. 1 of 2 » 2
Pg. 1
Editorial and Contents
Editorial

Ian Livingstone notes how the types of articles have changed from these published in White Dawrves 29 to 48.

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Pg. 3
A Guide to Dungeon Mastering - Part 1: Setting Up Adventures
Article

Lewis Pulsipher\'s guide to setting up and running Dungeons and Dragons for Dungeon Masters. Part 1: Ideas,

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Pg. 5
A Guide to Dungeon Mastering - Part 2: Monsters and Magic
Article

Lewis Pulsipher\'s guide to setting up and running Dungeons and Dragons for Dungeon Masters. Part 2: Monsters and

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Pg. 6
A Guide to Dungeon Mastering - Part 3: Some Conclusion
Article

Lewis Pulsipher\'s guide to setting up and running Dungeons and Dragons for Dungeon Masters. Part 3: Some

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Pg. 8
Character Class - The Necromancer
Article

A new character class capable of controlling the undead, by Lew Pulsipher, including new spells and

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Pg. 11
Dealing With Demons: Part 1
Article
Comic

Demonology in RuneQuest - Part 1: Demon Magic - Summoning and Banishing.

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Pg. 15
Dealing With Demons: Part 2
Article

Demonology in RuneQuest - Part 2: The Lesser Demons - Summoning and Banishing these different creatures.

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Pg. 18
Dealing With Demons: Part 2
Article

Demonology in RuneQuest - Part 3: The Demonic Nobility - Summoning and Banishing the greater demonic

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Pg. 22
Fiend Factory - Dungeoneering with Demons
Article

Minor and other demons from the RuneQuest articles converted for AD&D.

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Pg. 24
Arms at the Ready
Article

Combining the AD&D Combat Tables, by Lew Pulsipher. Common weapons shown reduced for armour type, character

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Pg. 28
Zen and the Art of Adventure Gaming
Article

The comprehensive RuneQuest combat system used for the martially orientated society of the feudal Japanese

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Pg. 30
Designing a Quasi-Medieval Society for D&D: Part 1
Article

The Economy, Workers and Craftsmen handled in a realistic way to help create good D&D societies.

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Pg. 33
Designing a Quasi-Medieval Society for D&D: Part 2
Article

The Economy - Mercenaries and Resource Owners - hiring and managing personnel costs for construction and other

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Pg. 37
The Town Planner: Part 1
Article

Designing and Running Villages - sensible placement and realistic designs.

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Pg. 39
The Town Planner: Part 2
Article
Map

Designing Towns and Cities - types of town and financial structures.

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Year: 1986
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Product Code: ISSN 0265-8712
66 pages
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English
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