From the Table of Contents...
HERO HIGHWAY
WHEN LAST WE LEFT OUR HEROES…: Keep up with the news from Hero Games. This issue -- The HERO System Resource Kit, Champions Universe, Conquerors, Killers, and Crooks, and Star Hero., by Steven S. Long
HEROGLYPHS: See how Steve Long himself answers rules questions. This issue -- probability alteration. Do ya feel lucky, punk?., by Steven S. Long
HERO UNIVERSE: Check The Characters That Hero Forgot. This issue -- Leviathan, the brick that can breathe water., by Darren Watts
YOU GOTTA HAVE CHARACTER: Pope Alexander was not the holiest of men -- by a long shot., by Jason Walters
ADVICE ALLEY
HAVE AT THEE, SIR!: Medieval fighting did not happen the way that many people believe it did. Learn the real history, and use it in your games., by Theron Bretz
NOTHING TO FEAR BUT FEAR ITSELF: Most people have one phobia or another, so how do you use them in a roleplaying game?, by Ken Zieger
SUPERNATURAL STREET
MERIQUAI FALLS: TOTEM HUNTERS: In a city of superheroes and shamans, some things still can't be explained. Join these explorers of the eerie., by Dale Robbins
THE CHOSEN (OF ABRAXAS): This society of supervillains sold their souls to serve Satan. Explore the team, their hidden base, and its armaments., by W. Jason Allen
CHARACTER CORNER
CARESS: This speedster can drain the life right out of you, or even suck it into herself! If only she could remember who she was..., by W. Ross Watson
REVERIE: This vigilante telepath is being blackmailed into performing acts of mental assassination., by Ross Watson
NUCLEAR COWGIRL: Tarnation! It's the superheroine that can glow in the dark, fire a six-shooter, and hear radiation like a Gieger counter, all at once., by Dave Mattingly