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Description Edit | History

Adapted from the Table of Contents...

HERO HIGHWAY

WHEN LAST WE LEFT OUR HEROES…: Keep up with the news from Hero Games. This issue -- multiple manuscripts manifesting Metamorphs, Masterminds, and Madmen., by Steven S. Long
HEROGLYPHS: See how Steve Long himself answers rules questions. This issue -- characters of distinction explore Distinctive Features., by Steven S. Long
YOU GOTTA HAVE CHARACTER: Kristina Wasa was the 17th-Century swashbuckling philosophizing cross-dressing queen of Sweden., by Jason Walters
LEFTOVER HERO: Some of the shapeshifters from The Ultimate Metamorph shifted right between the pages of the book, and ended up here., by Steve Metze

CHARACTER CORNER

MYTHIC HERO: The battle between Beowulf and Grendel has been told a thousand times, and is presented here twice., by John R. Ivicek Jr.
THE REPAIRMAN: Crimefighting is a do-it-yourself project, and there's one vigilante who can fix it himself, with Crime's own guns., by Dean Shomshak

POWER PLACE

MIND OVER MATTER: There are many ways for GMs to handle mental powers in the game, with each perhaps requiring its own treatment., by Charles Braden
CROSSING OVER: Dimensional travel can be problematic for the GM who is unprepared, or a wealth of opportunity with a little planning., by Joseph J. Parton
DECONSTRUCTING DEX: Is DEX too much of a bargain? Splitting it into its component parts might make for a more finely-tuned gaming experience., by Gary Mei

Articles Relationship: Articles
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Pg. 2
WHEN LAST WE LEFT OUR HEROES...
News

Keep up with the news from Hero Games. This issue -- multiple manuscripts manifesting Metamorphs, Masterminds, and

Edit
Pg. 4
HEROGLYPHS
Article

See how Steve Long himself answers rules questions. This issue -- characters of distinction explore Distinctive

Edit
Pg. 6
YOU GOTTA HAVE CHARACTER
Article

Kristina Wasa was the 17th-Century swashbuckling philosophizing cross-dressing queen of Sweden. (HERO System

Edit
Pg. 13
LEFTOVER HERO
Article

Some of the shapeshifters from The Ultimate Metamorph shifted right between the pages of the book, and ended up

Edit
Pg. 41
MYTHIC HERO
Article

The battle between Beowulf and Grendel has been told a thousand times, and is presented here twice.

Edit
Pg. 49
THE REPAIRMAN
Article

Crimefighting is a do-it-yourself project, and there\'s one vigilante who can fix it himself, with Crime\'s own

Edit
Pg. 53
MIND OVER MATTER
Article

There are many ways for GMs to handle mental powers in the game, with each perhaps requiring its own

Edit
Pg. 57
CROSSING OVER
Article

Dimensional travel can be problematic for the GM who is unprepared, or a wealth of opportunity with a little

Edit
Pg. 62
DECONSTRUCTING DEX
Article

Is DEX too much of a bargain? Splitting it into its component parts might make for a more finely-tuned gaming

Edit
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