Vol. XI No. 2 of Dragon Magazine.
Cover Art: High above the clouds, away from the interference of men and other landlubbers, "The Conflict" rages. Our latest offering from Denis Beauvais depicts two deadly dragons locked in a struggle that mirrors the battle between good and evil. We'll let you decide which dragon is the good one; all that matters to us is the artwork itself - and the artwork is
great! (from the contents page)
This issue featured
Death of an Arch-Mage - A murder-mystery module for the AD&D game, and the regular ARES Section - 16-page spotlight on SF Gaming.
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue and "TSR Previews," a list of upcoming products from TSR.
Robin won, Robin too
Welcoming Robin Jenkins to the DRAGON staff, and Robin Wood\'s artwork for the cover is now for sale.
Dust does the job, His and hers, and Two kinds of art.
The World Gamers Guide
A listing of, by, and for overseas gamers.
Opinions and observations from our readers.
Good Stuff, For a Spell
Magic focusing items: a new dimension for possessions in Advanced Dungeons & Dragons.
Welcome to Malachi
Visit a city where magic reigns supreme; for Advanced Dungeons & Dragons.
What readers and writers need to know about the new publication.
No Campaign Ever Fails: What to do if your game gets out of control
How to recognize and correct an uncontrolled campaign.
Microscopic Monsters: When they get bigger, they get a lot tougher
Single-celled organisms take on monstrous proportions; for Advanced Dungeons & Dragons.
The Role of Books: Fiction with a flavor that gamers will savor
Book reviews of: \'\'Magic Kingdom for Sale - Sold!\'\' by Terry Brooks, \'\'The Curse of Sagamore\'\' by Kara
Death of an Archmage: Can the police solve the mystery in time?
AD&D murder-mystery adventure for 4 pregenerated characters of 9th-10th level. The PCs are the law officers
TSR Profiles: Jeff Grubb
A short biography of TSR game designer
TSR Profiles: Anne Gray McCready
Pull the Pin and Throw: Grenades get more detail for TOP SECRET play
File Under "B"
Love, magic - and a barbarian by the card catalog!
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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