Vol. X No. 8 of Dragon Magazine.
Cover Art: People are still writing to say how much they liked Robin Wood's first cover painting, back on issue #97. This piece depicts an entirely different scene, but we expect the painting to be just as popular as its predecessor. Through the aid of a ring of flying, this magic-user is able to do battle with these giant bats on her own terms. That big bat in the foreground is about to find out the hard way what a lightning bolt spell is like - and it's not even grounded. (from the contents page)
This issue featured
Betrayed! - A new adventure for AD&D game players, and the regular ARES Section - 16-page spotlight on SF Gaming.
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue and "TSR Previews," a list of upcoming products from TSR.
Here we go again, A special archer?, Back to the dogs, and A jump too far.
The World Gamers Guide
A listing of, by, and for overseas gamers.
Opinions and observations from our readers.
Leomund's Tiny Hut: Tone down the demi-humans
How to balance the new demi-human races from the Unearthed Arcana in your Advanced Dungeons & Dragons
Travel Works Both Ways: PCs on the road will meet many fellow wayfarers.
Tables for more realistic encounters while travelling in Advanced Dungeons & Dragons.
Seeing is Believing: Examining the three varieties of invisibility
Exploring invisibility powers in depth, covering physical, mind-affecting and illusionary methods in Advanced
The Rest of the Papers: Cleaning up a few odds and ends about centaurs
An addendum to \"The Centaur Papers\" from
Dragon #103, a composite article created from two individual
The Role of Books: Fantasy and SF literature of interest to gamers
Book reviews of: \'\'Deep Wizardry\'\' by Diane Duane, \'\'Liavek\'\' by Will Shetterly and Emma Bull (eds),
The Well-Equipped Victim: A "treasure type" system for 0-level encounters
Random tables to determine what the average person would be wearing and carrying in Advanced Dungeons &
A World of Difference: The "parallel" concept expands gaming horizons
Using parallel worlds to liven up your Advanced Dungeons & Dragons campaign.
Advanced Dungeons & Dragons adventure for 4-8 PCs of 3rd-5th level. The PCs are tasked with recovering the
TSR Profiles: Kim Mohan
A quick look at DRAGON Magazines Editor-in-chief,
TSR Profiles: Pat Price
A quick look at an editor of DRAGON, Assistant Editor of STRATEGY & TACTICS, and Managing Editor of AMAZING
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Description Based (Narrative more so than Dice)
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Dice (Primarily d12)
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Exploding Dice (Die may 'explode' into a second roll)
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GM-less (No gamemaster needed to play)
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Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
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Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
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Trait / Aspect Based (personality affects gameplay)
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