Vol. XI No. 3 of Dragon Magazine.
Cover Art: This is probably the first cover painting we've ever published that owes its existence to a real-life experience. As Daniel Horne tells it, "On weekends some of my fellow SCA friends and I go into the countryside in costume. It was late afternoon and we stopped in an apple orchard for a rest. Then we started to sing the song that the dwarves had sung in
I looked ot the sky and saw ragged scarlet clouds - one of them in the shape of a dragon! I went home and quickly did a sketch of it." Daniel told us the painting is untitled, and suggested we come up with a name for it if we wanted to. Well, "Easy Pickings" seems like an appropriate title, no matter which point of view you consider it from. (from the contents page)
This issue featured
The Ultimate Article Index - compiled by Jean Black, and the TSR Staff GEN CON Event Listing.
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue and "TSR Previews," a list of upcoming products from TSR.
Half right at the best
Some soul-searching about changes to the magazine based on the results of the readers\' survey from issue
Death of an Arch-Mage\'s flaws, The case of the missing mimic, and Turning up the volume.
The World Gamers Guide
A listing of, by, and for overseas gamers.
Opinions and observations from our readers.
Dawn of a New Age: What we've done and what's to come
A fresh look, and outlook, for DRAGON Magazine: elimination of the ARES section, new typeface, computer coverage,
Dinosaurs: Mesozoic monsters, from the mightiest to the meekest
A monstrous article on the beasts of the Mesozoic Era for Advanced Dungeons & Dragons: 27 new dinosaurs and
Revenge of the Nobodies: Peasants can have strength - in numbers!
Some political movements that could arise among the masses in Dungeons & Dragons/Advanced D&D.
The Role of Computers: Our new columnists return with 'Rogue'
A brief history of games up to the computer age, and a review of
Rogue from Epyx.
Cloaked in Magic: Garments that do more than keep the wind out
Elminster returns with some wise words about windbreakers; 9 magical cloaks for Advanced Dungeons & Dragons:
Armor, Piece by Piece: Protection isn't an all-or-nothing proposition
A partial armor and hit location system for non-oriental Advanced Dungeons & Dragons campaigns.
The DRAGON Magazine Ultimate Article Index
Ten years of articles, advice, monsters, and magic from DRAGON magazine.
TSR Staff GEN CON Event Listing
Featuring events conducted and sponsored by TSR staff at GEN CON 19 Game Fair, held Aug. 14-17,1986.
Dire Invasion: Rom and the Spaceknights of Galador
Details of the Marvel Universe for
MARVEL SUPER HEROES: Rom, Starshine, Cindy Adams, Dire Wraiths, Rocketeers,
For a Fistful of Credits
New equipment for the
STAR FRONTIERS game: gyrojet ammunition, slipsuit, organic computers, medical technology,
A list of conventions held from Aug. to Oct. \'86.
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Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
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GM-less (No gamemaster needed to play)
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Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
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Trait / Aspect Based (personality affects gameplay)
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