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The Arcanum (First and Second Editions)
Description Edit | History

Vol. X No. 2 of Dragon Magazine.

Cover Art: Clyde Duensing III, whose work is gracing our cover for the first time, makes a point of not giving titles to his paintings, feeling that the image is more important than its identity. So you can call this painting whatever you want to - as long as you're not too cryptic about it. (from the contents page)

This issue featured Treasure Trove II - a section on new magic items for AD&D, and the ARES Section - 16-page spotlight on SF Gaming.
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue, and "Coming Attractions," a list of new products from TSR.

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Pg. 3
The transition starts now
Editorial

How DRAGON Magazine is going to handle the transition between pre- and post-Unearthed Arcana articles.

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Pg. 3
Letters
Reader/Fan Mail

A gorgon and its gas, Take our word for it, Turning on the table, Chariot of confusion, and Shorter not

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Pg. 6
The Forum
Reader/Fan Mail

Opinions and observations from our readers.

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Pg. 8
The neutral point of view
Article

Examining the territory between good and evil in Advanced Dungeons & Dragons.

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Pg. 12
Tables and tables of troops: Many factors affect followers for fighters
Article

An expanded system for determining followers for high-level fighters in Advanced Dungeons & Dragons.

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Pg. 18
The Ecology of the Will-o-Wisp
Article

All about the ghostly \'corpse lights\' for Advanced Dungeons & Dragons. (monster feature)

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Pg. 22
That's Life in the Big City
Setting

Advice on creating authentic urban environments for medieval fantasy games.

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Pg. 26
The Role of Books: Fiction to inform, inspire, and entertain gamers
Review

Book reviews of: \'\'Crewel Lye\'\' by Piers Anthony, \'\'Stormwarden\'\' b Janny Wurts, \'\'Witchdame\'\' by

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Pg. 30
History of a Game That Failed
Article

An essay on mistakes made by novice DMs - and how not to make them.

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Pg. 40
Another Gem from The Companions
Review

Review of the \'\'Gems for Death\'\' generic FRP module, a sequel to \'\'Street of Gems,\'\' both from The

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Pg. 42
The World Gamers Guide
Article

A listing of, by, and for overseas gamers.

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Pg. 46
A Sharp System for Swords: Magic blades get more personality and purpose
Article

More variety for enchanted blades in Advanced Dungeons & Dragons play.

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Pg. 49
Seventeen New Treasures
Article

Original magic items to spice up your Advanced Dungeons & Dragons campaign: Potion of Pain Suppression, Ring

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Pg. 56
Authentic Agencies, Part III: Pulling back the curtain on the KGB and others
Article

Communist real-world outfits for TOP SECRET play, plus more information on agencies described in previous issues,

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Pg. 62
Dennim and the Golem
Fiction

May all your friends be as steadfast as this one is.

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Year: 1985
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Size: Letter
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