Vol. IX No. 11 of Dragon Magazine.
Cover Art: It should come as no surprise that Jack Crane does a lot of detailed, engineering-type illustrations when he's not painting covers for DRAGON Magazine. He used his technical skills and his painting skills to come up with "Andragon," depicting a basement-sized do-it-yourself kit that will amaze your friends and neighbors - and maybe even your mom. (from the contents page)
This issue featured
Nogard - the annual April Fool's section, and the ARES Section - 16-page spotlight on SF Gaming, which included a center pull-out map of the Ginny's Delight starship.
It also listed the "Gamers' Guide", which was an index of all the advertising in the issue, and "Coming Attractions", a list of new products from TSR.
If you're reading this, I apologize
Kim talks about how he is tired of no one reading his column, and he\'s quitting. (For the April Fool\'s issue,
Rational question, Jump adjustment, Eye examination, Unrisky business, The last word, One good turn..., Point of
Opinions and observations from our readers.
From the Sorceror's Scroll: New jobs for demi-humans
Dwarven clerics, elven rangers, and that\'s not all; allowing demi-humans more freedom in choice of class in
What good PCs are made of: Play characters with more substance than statistics
Creating a fully-fleshed out character, not just a list of numbers in Advanced Dungeons & Dragons.
The World Gamers Guide
A listing of, by, and for overseas gamers.
The Ecology of the Gulguthr
All about the otyugh and neo-otyugh (or \"dung eaters\") for Advanced Dungeons & Dragons. (monster
Off the Shelf
Book reviews of: \'\'The Bishop\'s Heir\'\' by Katharine Kurtz, \'\'Moonheart\'\' by Charles de Lint,
The handy art of forgery: An assassin's pen can be mightier than his dagger
A new, and non-violent, ability for assassins in Advanced Dungeons & Dragons.
Books to games? Perhaps!
How to use literature as the foundation of a campaign world.
PBM update: news & views
One man\'s perspective on the play-by-mail industry; play-by-mail happenings, plus five game evaluations.
(April Fool\'s section)\"Nogard\" - The high-level solitaire adventure to end all adventures
Deck Plans for the Ginny's Delight
Getting in over your head: Sink-or-swim rules for the DRAGONQUEST game
...with an ending you might not have figured on.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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