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Dragon (Issue 90 - Oct 1984)
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Description Edit | History

Vol. IX No. 5 of Dragon Magazine.

Cover Art by Jeff Busch.

This issue featured Aesirhamar - An AD&D adventure for high-level characters, and the ARES Section - 16-page spotlight on SF Gaming.
It also listed the "Gamers' Guide", which was an index of all the advertising in the issue.

Articles Relationship: Articles
Pg. 1 of 2 » 2
Pg. 2
Just a d10 away

A request for reader suggestions for issue #100.

Pg. 3

The editor-in-chief\'s summary of this issue (see More Information for complete text).

Pg. 3
Out on a Limb
Reader/Fan Mail

NPCs & levels, Lendor & Syrul, Norebo & Wee Jas, Subs & stores, Big bad Baba Yaga

Pg. 6
The Forum
Reader/Fan Mail

Opinions and observations

Pg. 8
The enchanting incantatrix

A spell-shielding, spell-stealing NPC class for Advanced Dungeons & Dragons.

Pg. 16
From the Sorceror's Scroll: Hold that person!

The definitive list of charm-able humanoids in Advanced Dungeons & Dragons.

Pg. 18
GEN CON show was a winner

A look at the 1984 GEN CON convention, and a list of the Strategists Club Awards.

Pg. 18
The World Gamers Guide

Connecting gamers outside the USA and Canada.

Pg. 20
Bats that do more than bite

Six species from Elminster's latest lecture; new monsters for Advanced Dungeons & Dragons.

Pg. 24
Gods of the Suel pantheon

Part V of the gods of the Suloise people in Greyhawk for Advanced Dungeons & Dragons: Phyton of the forst,

Pg. 30
Playing the political game

A change of pace for Advanced Dungeons & Dragons game adventuring

Pg. 36
Plane facts on Gladsheim

What it's like in the land of the Norse gods in Advanced Dungeons & Dragons.

Pg. 44

An AD&D adventure for 3-4 characters of level 9+; The Norse gods want you to handle a little problem for

Pg. 62
Horribly simple to learn

CHILL will leave you shivering for more

Pg. 70

Book review of Space Careers by Quill Books.

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More Information Edit | History

From the editor-in-chief's description of the issue:

Perhaps the most popular historical pantheon among AD&D game players is the Norse mythos. Certainly the most popular kind of special inclusion in DRAGON Magazine is an adventure for the AD&D game. We took those two facts, mixed them together, stirred in a good dose of Roger Moore's imagination, and came up with Aesirhamar, this issue's main feature. If your campaign has characters who are able to cope with the out-of-this world environment of the plane of Gladsheim, they just might be pressed into service one of these days; it seems that the gods of Asgard have a problem that only a group of worthy mortals can solve.

Accompanying the Aesirhamar adventure is "Plane facts on Gladsheim," in which Roger lays down all the ground rules that will apply when characters make their way along the Rainbow Bridge into the land that Odin and Thor call home. The task awaiting your characters is a great one, but in the interest of fairness - which is a big thing with the Norse gods - so are the rewards for successfully completing it.

We welcome another cover artist to the fold this month. Jeff Busch prepared this rendition of a hungry harpy descending on a shipwrecked sailor who's probably wishing he had been washed overboard when his schooner smashed into the rocks.

All of you who've been clamoring for more articles from E. Gary Gygax can stop clamoring and start reading. The author of the AD&D game did some writing just after returning home from the GEN CON XVII convention in late August, and we're blessed with a few issues' worth of columns that you'll be seeing in the months to come. His first offering is a comprehensive list of all the creature types that can be affected by the charm person and hold person spells, followed by an update on what's been happening with many of the projects that Gary has been involved in.

Contributing editor Ed Greenwood has his name on two of this month's features: "The enchanting incantatrix," an NPC class that can make life very tough for opposing spellcasters, and "Bats that do more than bite," in which our old friend Elminster makes another appearance.

Articles about superhero games dominate the ARES Science Fiction Section this time around. Gregg Sharp, in a feature on the CHAMPIONS game, describes some organizations that are looking for a few good super agents. Steve Perrin, who designed the SUPERWORLD game, updates his own rules with new powers, advantages, disadvantages, and handicaps that have shown up in the comics since the game came out a year ago. Unfortunately, the new powers don't include predicting what the comics will come up with in the future. Fortunately, that means we can expect another article from Steve in a year or so...... - KM

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First Edition
Year: 1984
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