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Vol. VII No. 12 of Dragon Magazine.

Cover Art by Jim Holloway.

This issue featured The Dragon Magazine Combat Computer - A playing aid that can't miss, and a Special "classified" package of articles covering the background of "The Man From U.N.C.L.E." for espionage games.
It also listed the "Gamers' Guide", which was an index of all the advertising in the issue.

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Quiet celebration

Celebrating DRAGON Magazine\'s 7th birthday and welcoming Mary Kirchoff and Roger Moore to the staff.

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The editor-in-chief\'s summary of this issue (see More Information for complete text).

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Out on a Limb
Reader/Fan Mail

Letters: \'I finally disagreed\', \'Disturbing trend\', and \'Male oriented\'.

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From the Sorceror's Scroll - Warhorses and barding: From light to heavy, leather to plate

The different types of warhorses and the armor they can wear in Advanced Dungeons & Dragons. Also news about

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Leomund's Tiny Hut: Bureaucrats and politicians

Two irritating NPC\'s for your Advanced Dungeons & Dragons campaign.

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Landragons: Wingless wonders of a faraway land

Three flightless relatives of the Dragons, the \"Landragons\": the Arack, the Scintillating Dragon, and

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The electrum dragon

Another good metallic dragon for your Advanced Dungeons & Dragons campaign.

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Seven swords: Blades of the Realms

Complete history and lore of seven unique magical blades from the Forgotten Realms for Advanced Dungeons &

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The Ecology of the Bulette

A scholarly treatise on the Bulette, or \'Landshark\' monster for Advanced Dungeons & Dragons.

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Tracing THRUSH's nest

Part 1 of a setting for espionage RPGs based on \"The Man From UNCLE\" TV show: The history,

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In trouble? Say UNCLE

Part 2 of a setting for espionage RPGs based on \"The Man From UNCLE\" TV show: The history,

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Spying on the Spies - Author's notes: A struggle with sources

The sources used to write the two preceding articles based on \"The Man From UNCLE\" TV show.

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The vicarious participator: Take the middle ground in role-playing style

A look at the different styles of role-playing, labeled \"the power-mad thug\", \"the persona

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It's a base... It's a plate... It's the Combat Computer!

A pull-out cardboard insert that offers a quick way to cross-index the armor class of the defender with the

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Q: What do you get when you cross a Dungeon Master with a computer? A: Programmed character creation - without human hesitation!

Why interest in RPGs and computers seem to be linked, and explanation of the character creation program for

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More Information Edit | History

From the editor-in-chief's description of the issue:

This issue's special inclusion is brought to you through the efforts of the guy who invented the wheel. Without that idea to pave the way, we wouldn't have been able to take two wheels and turn them into the (drum roll, please...) DRAGON Magazine Combat Computer. Now, instead of going around in circles trying to determine who hit whom, all you AD&D Dungeon Masters can get a "to hit" reading with a simple twist of the two cardboard discs. Better make plans now for what to do with all the time you're going to save...

...For instance, you could put together a mission for player characters to find one of the "Seven swords" described for us by Ed Greenwood's old friend, Elminster the sage...

...And maybe this scenario will involve a trip through the home territory of one of the "Landragons" created by Ronald Hall - or the electrum dragon, another new species of dragon-kind from the imagination of the aforementioned Mr. Greenwood.

Then, when the characters succeed at the tasks you've placed before them, they'll probably come home with lots of loot. That's the time to invoke the principles of Lew Pulsipher's article, "A player character and his money..."

Maybe someone will want to spend some cash to buy a new horse and be sure it's properly attired, in which case Gary Gygax's From the Sorceror's Scroll column on "Warhorses and barding" will come in handy. Maybe someone will want to line the pockets of a bureaucrat, or pay to help a politician get elected; if so, the semi-facetious figures outlined in Leomund's Tiny Hut can inspire you to create characters to fit those circumstances.

We've been promising our readers - and ourselves - that sooner or later we'd start publishing full-scale computer programs dealing with role-playing games. All things do eventually come to pass; Inside is an article on "Programmed character creation" plus a BASIC language program for use with the D&D game - the first of many "computer packages" we're planning for the months to come.

Secret agents in the crowd (that's okay, you don't have to raise your hands) will get a kick out of Arlen Walker's three-piece feature on the origins and organization of those famous adversaries, UNCLE and THRUSH.

All of that, and more, awaits you inside - plus a 32-page insert filled with everything you need to know about the GEN CON XVI Game Fair. You're gonna need all the time you can save, just to finish this issue in time for the next one. - KM

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Issue: Dragon (Issue 74 - Jun 1983)
Softcover magazine
Year: 1983
Saddle Stapled (modules/pamphlets)
80 pages
Size: Letter
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