From the credits page:
The offices of the Digest are located on Deneb in the Deneb sector of the Imperium.
The date of Adventure Number 3 is 335-1111, or the 335th day of the 1111th year of the Imperium. The
Travellers' Digest is published quarterly by Digest Group Publications and is devoted exclusively to Traveller™.
Cover artist: Joe D. Fugate Sr.
Errata, Origins 86, new typesetting look, 400000 Traveller players worldwide!
Feature Adventure 3: Visit to Antiquity
A continuing adventure for a journalist and his three companions touring the Imperium. This episode starts on the
An Ancients site world of the Imperium in Corridor sector, and the stage for Feature Adventure 3.
Information on Ancients, Corridor, Digest Touring Award, Droyne, Galanglic, and Monadium.
The Gvegh language and alphabet, Vargr psychology.
A Traveller subsector in Corridor sector.
Robot Design Revisited, Part 3
Background material for using robots in Traveller. The Shudusham Concords, robots in the Third Imperium, primitive
The Corridor Sector: XBoat Routes
A map of the XBoat routes in a Traveller sector.
The Corridor Sector: Library Data
Information on a Traveller sector.
The Gaming Digest: Damage and Repair
The handling of damage and repair in Traveller.
Traveller Tech Briefs: Sensory Devices: Densitometers
Mass detectors used by the Scout Service.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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