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Primary Name
Dragon (Issue 83 - Mar 1984)
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Description Edit | History

Vol. VIII No. 9 of Dragon Magazine.

Cover Art by Denis Beauvais.

This issue featured The Dancing Hut - A no-holds-barred challenge for high-level AD&D characters.
It also listed the "Gamers' Guide", which was an index of all the advertising in the issue.

Articles Relationship: Articles
Pg. 1 of 2 » 2
Pg. 2
A declaration

Announcement of the cancellation of ARES magazine, and the start of a new ARES section in DRAGON magazine.

Pg. 3

The editor-in-chief\'s summary of this issue (see More Information for complete text).

Pg. 3
Out on a Limb
Reader/Fan Mail

Letters: Psionics revisited, Article copies, and Record breaking.

Pg. 4
The Forum
Reader/Fan Mail

Opinions and observations from our readers.

Pg. 10
The many facets of gems: Stories behind the stones listed in the DMG

Full descriptions and illustrations of all the gemstones from the Advanced Dungeons & Dragons Dungeon Masters

Pg. 20
The Ecology of the Stirge

A complete description of the flying, blood-sucking monster for Advanced Dungeons & Dragons.

Pg. 26
The test of the twins

A short story of the twins Caramon and Raistlin from the DRAGONLANCE sage.

Pg. 31
The Dancing Hut

AD&D adventure for levels 9+; An expedition into a bizarre artifact, Baba Yaga\'s Hut.

Pg. 55
How to finish fights faster: A suggested simpler system for unarmed combat

A simpler alternative to the weaponless combat system in the Dungeon Masters Guide for Advanced Dungeons &

Pg. 60
A look at AOKs, old and new: Another preview of the TOP SECRET Companion

5 new Areas of Knowledge for Top Secret (1st and 2nd Editions): Anthropology, Business/Industry, Linguistics,

Pg. 64
SF/gaming convention calendar

A list of conventions held from Mar. to Apr. \'84.

Pg. 66
Good evening, Mr. Bond: The 007 role-playing system reviewed

Reviews of the James Bond 007 RPG, Q Manual and Gamesmaster Pack from Victory Games.

Pg. 74
Dragon Mirth

A single-panel gaming cartoon, plus the comic strip \"Talanalan: In which Tal and Alan go to a wargaming

Pg. 75

The continuing adventures of everyone\'s favorite dragon & friends.

Pg. 76
What's New?

Phil & Dixie take a look at sleep.

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More Information Edit | History

From the editor-in-chief's description of the issue:

Simply stated, we've never done an adventure like "The Dancing Hut" before. It is, for purposes of classification, a module for high-level AD&D characters. But calling it a high-level module, and leaving it at that, is sort of like calling Ronald Reagan an ex-movie star. That's true, but it doesn't tell the whole story. "The Dancing Hut" is the product of the imagination of Roger Moore, loosely based on an adventure he ran for some unsuspecting participants at last fall's Autumn Revel convention. Roger's advice goes like this: "Tell anyone who takes a character in there not to be too attached to it."

Those of you who liked our last cover painting from Denis Beauvais (issue #78) have already been appropriately awed by his latest work. This one is entitled "Checkmate," and if it isn't the most striking cover painting we've ever published, it's somewhere in the top three.

As a belated followup to an article on gems we published almost a year ago, Mike Lowrey put his research skills to a tough test and came up with "The many facets of gems," a chronicle of the valuable stones listed in the AD&D Dungeon Masters Guide. To show you what some of the more uncommon types look like, Roger Raupp did some research of his own and conjured up the paintings that are displayed on the first two pages of the article.

Our ecology article this month puts the spotlight on that little blood-sucker that nobody likes, the stirge. If you've ever tried to moderate a combat sequence involving a couple dozen of these things, or if you've ever had a character do an impersonation of a pincushion while trying to fight them off, you'll appreciate the "facts" Ed Greenwood has come up with.

In the back end of the book, Mr. Moore makes another appearance with "How to finish fights faster," a suggested revision of the weaponless combat system in the AD&D rules. It will always take longer to play a fight than to actually fight a fight, but we think these rules will cut the time-consuming aspect of unarmed combat down to a minimum.

Secret agents in the crowd (you don't have to raise your hands) will appreciate our second installment of previewed material from the upcoming TOP SECRET Companion, this time concerning Areas of Knowledge and what an AOK enables an agent to do.

Our fiction feature this month is something different: The first public appearance of a story involving the new DRAGONLANCE saga. "The test of the twins" gives you a glimpse into the background and character of two of the central figures in the overall story. We'll introduce you to more of the principal characters in the issues to come. - KM

Pg. 1
Softcover magazine
Year: 1984
Saddle Stapled (modules/pamphlets)
80 pages
Size: Letter
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Num Ratings 393
Average Rating 7.21
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Wishlist 7
Comments 85
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RPG Issue Rank: 86
Num Ratings: 5
Average Rating: 7.20
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