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Vol. VIII No. 10 of Dragon Magazine.

Cover Art by Dean Morrissey.

This issue featured The Twofold Talisman - Part 1 of a 2-part AD&D Tournament module, and the ARES Section - 16-page spotlight on SF Gaming.
It also listed the "Gamers' Guide", which was an index of all the advertising in the issue.

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Pg. 2
No foolin'

Why this issue isn\'t their typical April Fool\'s fare.

Pg. 3

The editor-in-chief\'s summary of this issue (see More Information for complete text).

Pg. 3
Out on a Limb
Reader/Fan Mail

Letters: A rare peryton?, That\'s the idea!, Sleeping damage?, No limb to stand on, and Map mistakes.

Pg. 6
The Forum
Reader/Fan Mail

Opinions and observations from our readers.

Pg. 10
A cast of strange familiars: M-U's best friend comes in many shapes and sizes

An expanded table listing 34 different familiars for Magic-users to find in Advanced Dungeons & Dragons.

Pg. 20
The Ecology of the Trapper

All about the \"smartest floor you\'ll ever see\", a devious monster for Advanced Dungeons &

Pg. 24
Figure Feature

A look at miniature figurines for role-playing. Photos by Schiebe Studio.

Pg. 26
Off the Shelf

Book reviews of: \'\'The Sleeping Dragon\'\' by Joel Rosenberg, \'\'The Aquiliad\'\' by Somtow Sucharitkul,

Pg. 30
Never the same thing twice: Filling out facts and figures on the rakshasa family

A description of the deadly Rakshasa Knights and Lords, and the king, Ravanna, from Indian mythology for Advanced

Pg. 36
SF/gaming convention calendar

A list of conventions held from April to June \'84.

Pg. 38
And then there were three: Companion takes D&D game to even higher levels

Preview of book 1 of the Dungeons & Dragons Set 3: Companion Rules box set.

Pg. 43
The Twofold Talisman - Adventure One: The Heart of Light

An RPGA Tournament module for 8 pregenerated 4th-7th level Advanced Dungeons & Dragons characters, to be

Pg. 56
Master of the Winds

The story of a wind-mage looking for an apprentice.

Pg. 65
'Labyrinth' makes good as 'Haven's' offspring

Review of Haven: Secrets of the Labyrinth, the 2nd city sourcebook for \'\'Thieves Guild\'\' from Gamelords.

Pg. 66
FRP's gilded chestnuts
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More Information Edit | History

From the editor-in-chief's description of the issue:

April, in the area where this dragon's lair is located, is a month of change: It's not winter any more, but it's sure not summer yet, either (Wisconsin does have something called spring, but it always either feels like winter or summer, and the name can safely be ignored.)... All of which is to introduce a lot of changes that are happening or about to happen to DRAGON Magazine.

This issue contains the first ARES Science Fiction Gaming Section, about which the editors have much more to say starting on page 69.

This issue contains the last installment of Phil Foglio's "What's New?" comic strip - at least for now - for reasons that are explained on page 93.

And, we're presenting the first tournament-style AD&D module we've ever done, The Twofold Talisman, beginning on page 43. It's also the first two-part adventure we've published, and we're looking forward to hearing what you think.

Detail-minded artist Dean Morrissey has returned to our cover for the first time since issue #70 with a painting that's not swords & sorcery, but undeniably a piece of fantasy art. He calls it Ian Dinwood's Martian Moment, and describes it as "a scene in an earthly Victorian parlor momentarily transposed (at least in Ian's mind) to a tract of scape on the surface of Mars." So that's why the sky is pink.

The first essay to make it from Steven Inniss's typewriter to our pages is this month's lead article, "A cast of strange familiars," offering a few dozen ways to liven up the magic-user's find familiar spell.

In this issue's ecology article, Ed Greenwood explains how a trapper does what it does; unfortunately, why is still something only another trapper can tell...

...And then there's the rakshasa, where the why is fairly obvious, but the what (as in "What does it look like?") is the unanswered question. Scott Bennie has delved into the myths and legends of India to shed some light on rakshasas and their even more powerful kin, the Knights and Lords - and Ravanna, the baddest of all.

Those of you who savor stories about the DUNGEONS & DRAGONS game should be satisfied, for now, by "And then there were three," Frank Mentzer's preview of the soon-to-be-released D&D Companion Set, plus "FRP's gilded chestnuts" by Ken Rolston, in which he describes and compares the newest revisions of the D&D game and the Chivalry & Sorcery game.

And, if you haven't noticed already, take a peek at the small type on the left and welcome Ken Rolston and Katharine Kerr to the ranks of the Contributing Editors for DRAGON Magazine. (Yep, another change.) As for why we wanted them to have the titles: If you've seen more than a couple of issues of this magazine, you've already read the reasons. - KM

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Issue: Dragon (Issue 84 - Apr 1984)
Softcore magazine
Year: 1984
Saddle Stapled (modules/pamphlets)
96 pages
Size: Letter
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