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Description Edit | History

Vol. IX No. 1 of Dragon Magazine. (Vol. VIII No. 12 was skipped)

Cover Art by Denis Beauvais.

This issue featured Great Stoney - All the parts you need to make a miniature cardboard castle and the ARES Section - 16-page spotlight on SF Gaming.
It also listed the "Gamers' Guide", which was an index of all the advertising in the issue.

Articles Relationship: Articles
Pg. 1 of 2 » 2
Pg. 2
On this day...
Editorial

Celebrating DRAGON Magazine\'s 8th year of publication, and a thanks to the readers.

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Pg. 3
Contents
News

The editor-in-chief\'s summary of this issue (see More Information for complete text).

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Pg. 3
Out on a Limb
Reader/Fan Mail

Letters: Raise familiar?, Not the same thing, Poison problem, \'Disturbing trends\', More facets, and Convention

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Pg. 6
The Forum
Reader/Fan Mail

Opinions and observations of the readers.

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Pg. 8
The Ecology of the Slithering Tracker
Article

All about the gelatinous bloodsucking monster in Advanced Dungeons & Dragons.

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Pg. 12
Familiars with a special use: New 'pets' that match the magic-users who call them
Article

New \'special\' familiars for all alignments of magic-users in Advanced Dungeons & Dragons.

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Pg. 24
The warrior alternative: Generating non-magical characters for the DQ game
Article

A variant to create fighter- or thief-type characters in DRAGONQUEST.

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Pg. 26
Five new enchanted objects: Magic items you won't find in the AD&D books
Article

New magic items for Advanced Dungeons & Dragons: Staff of the Couatl, Scepter of Defense, Rust Dust, Necklace

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Pg. 30
Presenting the Suel Pantheon: Adding to background for Greyhawk campaigns
Article

Part I of the gods of the Suloise people in Greyhawk for Advanced Dungeons & Dragons: Lendor and Norebo.

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Pg. 36
Dragons and their deities: The lowdown on how and why they worship
Article

Adding dragon clerics to your Advanced Dungeons & Dragons campaign.

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Pg. 41
Great Stoney
Article
Map

Build your own 3-D cardboard castle (includes 2-D floor plans).

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Pg. 58
Mzee
Fiction

A story about coming of age.

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Pg. 64
Game review - Battlesuit salutes infantry
Review

Review of Battlesuit from Steve Jackson Games.

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Pg. 65
Game review - Phantasy Conclave: Only phair
Review

Review of Phantasy Conclave by Phantasy Conclave.

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Pg. 70
ARES Log
Editorial

A look at the articles in this \'issue\', and a plea for reader feedback.

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More Information Edit | History

From the editor-in-chief's description of the issue:

Regular readers of this space might have trouble swallowing this, but it isn't easy to keep coming up with superlatives to describe the contents of every issue of DRAGON Magazine. Read between the lines, and you're liable to see me talking to myself with sentences like "That's going a little overboard" and "Who are you trying to kid, kid?"

Oh, but not this time. This time we really mean it.

We've never tried to do anything like "Great Stoney" before, but the apprehension we feel at trying something new is dwarfed by our enthusiasm for the most unusual and one of the best special inclusions we've ever offered.

It's a castle that comes in cardboard pieces that you can (you should) cut out and assemble, comparable in size and quality to products of the same sort that sell for more than the price of this magazine. And you also get complete instructions, background material, and floor plans so you can build Great Stoney and then use it as a feature of your fantasy role-playing campaign. We're grateful to Arthur Collins for coming up with the original plans, and to TSR's own Dennis Kauth for turning those plans into a cardboard sculpture. And if you like it, there's more where this one came from; in a few issues, we'll do it again.

In addition to the castle, which we know you weren't expecting, this issue includes some features we're pretty sure you'll like. You've been wanting new monsters, and you get a good helping of them in "Familiars with a special use" by Stephen Inniss, a sequel to his first article on familiars that we printed in #84.

You've been wanting new magic items, and "Five new enchanted objects" should fill the bill. Many of you have requested information to expand the background of the Greyhawk campaign, so this issue contains the first installment of a series in which Len Lakofka outlines the deities of the Suel pantheon. And some of you have pleaded for DRAGONQUEST game coverage, so we're trying to help by presenting Craig Barrett's proposal for "The warrior alternative."

In this month's ecology article, Ed Greenwood turns the spotlight on the slithering tracker. A spotlight won't necessarily make the critter any easier to see, but at least when it attacks your character, you'll understand more about what's happening.

The ARES Science Fiction Gaming Section covers a lot of ground in its 16 pages. James Ryan, whom we assume is not writing from personal experience, offers a guide to supervillain groups in "Know Your Enemy." Jim Ward, co-author of the GAMMA WORLD game, describes the lunar environment in terms of that game as "A World Gone Mad." And knowing Jim, we aren't entirely sure that he isn't writing from personal experience. - KM

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Year: 1984
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