Knights of the Dinner Table: KODT Special #1
Last Man Standing
Cover art by
Jolly R. Blackburn.
A new live action game has hit Muncie - Urban Assassin: Stalking the Most Dangerous Game in the Concrete Jungle. Armed with paintball guns, players are pitted against players as they hunt each other down. The goal? To be the last man standing.
This original self-contained story has it all - intrigue, betrayal, and laughs. From Weird Pete’s Back Room to the Public Library, to the Open Gaming Room at GaryCon itself - nowhere is safe.
Don’t turn your back.
Don’t trust your friend.
And save the LAST paint ball for yourself.
Cries From the Attic
A welcome to the first \"special\" issue of Knights of the Dinner Table in almost five years.
KoDT comic strip. Featuring: Weird Pete, Bob, and Squirrely.
KoDT comic strip. Featuring: Weird Pete, Tuley, and Squirrely.
KoDT comic strip. Featuring: B.A., Bob, Sara, Dave, and Brian.
Soldier of Misfortune
KoDT comic strip. Featuring: Squirrely, Weird Pete, Nitro, Ty Ferfel, and Brian.
I Did a Bad Thing
KoDT comic strip. Featuring: Bob, Dave, and Brian.
The Winds of War...
KoDT comic strip. Featuring: Stevil, Bob, Nitro, Brian, Frank, Gordo, Ty, Dave, Weird Pete, Squirrely, B.A.,
The Java Joint Peace Accords
KoDT comic strip. Featuring: Weird Pete, Patty, and Brian.
A Storm Brewing
KoDT comic strip. Featuring: Bob, B.A., Brian, Weird Pete, and Gordo.
The GaryCon Wars
KoDT comic strip. Featuring: Bob, Sara, Dave, B.A., Brian, Weird Pete, Ty, Newt, Stevil, Nitro, Squirrely, Gordo,
KoDT comic strip. Featuring: the victors, of course...
KoDT comic strip. Featuring: Yep, the victors...
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Saddle Stapled (modules/pamphlets)
6.50 x 10.25 inches
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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