In this issue:
From robotic vermin-exterminators to automated bartenders to giant war machines from the '20 seconds to comply' school of artificial intelligence design, WARS is replete with animate machines. Here are full game statistics for a representative selection.
Because there's always one: the Player Character who can't resist dipping his hand into passing pockets. We present several interesting and unique items that might be found through casual thievery. Although written with Lankhmar in mind, these tables can be used for any setting.
Babylon 5: Conversion Guide, Part 3
This month, Bryan Steele covers converting your character's feats and skills from 1st edition to 2nd edition.
Babylon 5: Earth Alliance Special Forces, Part 2
Guns, grenades, guns, bombs, guns, vehicles, guns, spaceships and guns. The cutting-edge hardware of EarthForce's most elite troops.
RuneQuest: Tors and Tombs
A scenario for RuneQuest featuring mysterious violent deaths, suspicious raids on sacred ground, a druid, and a troll.
From robotic vermin-exterminators to automated bartenders to giant war machines from the ‘20 seconds to
Although written with Lankhmar in mind, these tables can be used for any setting. Because there’s always
Conversion Guide, Part 3
This month, Bryan Steele covers converting your character’s feats and skills from 1st edition to 2nd
Earth Alliance Special Forces, Part 2
Guns, grenades, guns, bombs, guns, vehicles, guns, spaceships and guns.
The cutting-edge hardware of
Tors and Tombs
A scenario for RuneQuest featuring mysterious violent deaths, suspicious raids on sacred ground, a druid, and a
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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