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Vol. IX No. 9 of Dragon Magazine.
Cover Art: The first Clyde Caldwell painting we've published in more than a year is this striking portrait of a female ranger. The model was Jeanne Stanley of Winston-Salem, N.C., who met Clyde when both of them were attending the 1984 GEN CON Game Convention. (from the contents page)
This issue featured the
Creature Catalog II - Eighteen more new monsters for AD&D, and the ARES Section - 16-page spotlight on SF Gaming.
It also listed the "Gamers' Guide", which was an index of all the advertising in the issue.
Drop a name and make a point
Kim Mohan's talk with Greg Stafford of Chaosium, and why Dragon doesn't publish a lot of "other" game
Off center, Ettin addenduh, Different dwarves
Opinions and observations from our readers.
From the Sorceror's Scroll: Official changes for rangers
New rules to clear up tracking and hacking in Advanced Dungeons & Dragons.
An army travels on its stomach
Large-scale logistics in a fantasy world
Same dice, different odds
Divided rolls add variety and uncertainty
Reptiliad Attack wins big
1984 Miniatures Open Masters winner
The Ecology of the Chimera
The three-headed terror and its even more horrible relative for Advanced Dungeons & Dragons. (monster
Playing in the modern era
MS&PE package provides both fun and freedom: reviews of
Mercenaries, Spies, & Private Eyes; The Adventure
A list of conventions held from Feb. to July '85.
The role of books: Literature that's laced with gaming ideas
Book reviews of:
Secret of the Sixth Magic by Lyndon Hardy, The Land Beyond The Gate by Lloyd Arthur Eshbach,
'My Honor Is My Life'
All about the Knights of Solamnia.
Background for Dragonlance campaigns in Advanced Dungeons & Dragons.
Creature Catalog II
18 more new monsters for Advanced Dungeons & Dragons: Belabra, Giant Betta, Bhaergala, Phase Dragon, Ekrat,
Fortunes of a Fool
Wherein a man and his frog are not soon enough parted
Soon to be released games and modules
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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