Vol. X No. 4 of Dragon Magazine.
Cover Art: David Martin, whose work has graced the covers of a plethora of products in the gaming industry, makes his first appearance on the front of DRAGON Magazine with this action scene entitled "Deadly Encounter." (from the contents page)
This issue featured
Creature Catalog III - Two dozen more monsters for added AD&D game excitement, and the regular ARES Section - 16-page spotlight on SF Gaming.
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue and "Coming Attractions," a list of new products from TSR.
Aren't we all in this together?
Kim decision to not print an ad from a company putting down a rival\'s product.
For PCs only, Deep subjects, Sorry no glow, Racial inequality?, Fixing the bug, Not that one, Dragon teeth, and
The World Gamers Guide
A listing of, by, and for overseas gamers.
Opinions and observations from our readers.
Update From the Chief: About the past, the present, and a bit of the future
What\'s happening in the TSR realm: possible movie, Unearthed Arcana, The Temple of Elemental Evil, the D&D
All About the Kender
A long look at the little people of Krynn for the DRAGONLANCE setting of Advanced Dungeons & Dragons.
Plan It By the Numbers
A system for tailoring challenges to characters for Dungeons & Dragons/Advanced D&D. (edited from the
For King and Country
An alignment system based on cause and effect for Advanced Dungeons & Dragons.
The Role of Books: Fantasy and SF books for gamers to savor
Book reviews of: \'\'The Destiny Dice\'\' by David Bischoff, \'\'The Isle of Glass\'\' by Judith Tarr, \'\'Cats
Charging Isn't Cheap
How to make and fix rods, staves, and wands in Advanced Dungeons & Dragons.
The Latest Super-Hero RPG: Done Cleverly, but Definitely Complex
Creature Catalog III
Two dozen more monsters for added Advanced Dungeons & Dragons game excitement: Alcor, Avari, Automaton,
And Adventuring To...
If you thought the wolves were bad, just wait a few pages. (Contents lists this as \"And Adventuring To
Reader response and errata for the previous issues\' \"Tanks A Lot\", and plans for mass combat rules
Starships and Star Soldiers
Miniatures wargaming, science-fiction style.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
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