Vol. XII No. 7 of Dragon Magazine.
Cover Art: You can almost imagine the conversation taking place as the two would-be adventurers in Daniel Horne's cover painting come upon a particularly huge, ugly, vicious, and highly annoyed monster in their local forest. "How many pluses did you say this sword has? Is that
all?" (from the contents page)
This issue featured
Kings Table - The Vikings' choice in board games (this is a version of the game Hnefatafl), and Welcome to Waterdeep - The dangerous environs of a city in the FORGOTTEN REALMS setting.
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue and "TSR Previews," a list of upcoming products from TSR.
Fun, fun, fun
A holiday note from someone who\'s work is to have fun.
D-Chess I, D-Chess II, Clay-O-Mania I, Clay-O-Mania II, and Games & copies.
The World Gamers Guide
A listing of, by, and for overseas gamers, including American military personnel.
Opinions and observations from our readers.
Welcome to Waterdeep: The environs of the Realms' City of Splendors
An introduction to the city of Waterdeep, edited out of the FR1: Waterdeep and the North sourcebook.
Matters of Mastery: A special review on an unusual book
Review of \'\'Role Playing Mastery\'\' by Gary Gygax, a textbook/field guide/how-to manual on roleplaying.
To Believe or Not To Believe? That is the question on illusions and wisdom
Was it real or was is illusory? Only the wisest know for sure; taking the level of both the caster and viewer, as
Role-Playing Reviews: Fantasy on Alien Worlds
The Game Wizards: The latest from Lake Geneva
How to get published by TSR and the 1988 product schedule.
The Spirit Way
The secrets of magic are not easily taken; the search alone can kill you.
For over a thousand years, the Vikings\' choice in board games; also known as
Plane Speaking: The (Negative) Quasi-Elementals!
A look at four natives of the negative quasi-elemental plane in Advanced Dungeons & Dragons: Ash, Vacuum,
Chopper Power! The air cavalry arrives in the TOP SECRET game
Helicopters for transport, surveillance, and air support in the
TOP SECRET game.
A Mutant by Any Other Name
The Island in Your Computer: The CompuServe on-line fantasy universe
Review of the \'\'Island of Kesmai\'\' interactive role-playing game that was on the CompuServe Information
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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