Cover art: “Aslani Rising” by Duncan Law-Green
Legends and Lore of the Dagudashaag Sector, by Adrian Stuart (JC,DLG)
Wet, Wet, Wet: The Hamanok Conspiracy Part 1, by Leighton Piper
Helm Of Athena: Stealth in Megatraveller, by Stuart Machin
Hard Wired: Rapid Cold Start, by Stuart Machin
Indiss, by Duncan Law-Green
Contact: The Geehrtahe, by Leighton Piper
Highpoint, by Adrian Stuart
Port Of Call: Dashi, by Jae Campbell
Aka, by Jae Campbell & Duncan Law-Green
One Of Our Doctors Is Missing, by Leighton Piper
Contact: The Alikasch, by Duncan Law-Green
Port Of Call: Medurma, by Duncan Law-Green
Contact: Athar, by Duncan Law-Green
Library Data: Pact, by Dag Dev Team
Warzone: Pact, by Stuart Machin
Transponder Alert, by Jae Campbell
Legends and Lore of Dagudashaag Sector
Information on locations in the Dagudashaag sector.
Wet, Wet, Wet: The Hamanok Conspiracy, Part 1
A MegaTraveller adventure, the first in a series of adventures based in the Dagudashaag sector and revolves around
Helm Of Athena: Stealth in Megatraveller
A full, 100% range capability stealth suite that comprises all known stealth techniques available at TL 16.
Hard Wired: Rapid Cold Start
Rapid cold start for TL 16 fusion power plants.
A news-gathering agency serving most of the territory of Dagudashaag Sector, headquartered on Medurma/Pact.
Contact: The Geehrtahe
A Traveller alien minor race native to the planet Pr\'Geehr (Pact/Dagudashaag). Tree-dwelling hunter-gatherers.
A MegaTraveller adventure revolving around a band of adventurers in their attempt to liberate a valuable cargo
Port Of Call: Dashi
A Traveller system in Pact subsector.
AKA: Shaddrak Owen O'Reilly & Karyn Dea Viisarikaa
A Traveller bar owner NPC and the Sector Duchess of Dagudashaag NPC.
One Of Our Doctors Is Missing: The Hamanok Conspiracy, Part 2
A MegaTraveller adventure, the second in a series of adventures based in the Dagudashaag sector and revolves
Contact: The Alikasch
A Traveller human/Aslan hybrid culture. Physiology, appearance, society, psychology, history, character
Port Of Call: Medurma
A Traveller system in Pact subsector.
A Traveller alien minor race native to the A\'A\'Suni system in Pact subsector, descended from six limbed
Library Data: Pact
A Traveller subsector in Dagudashaag sector with extensive library data.
War Zone: Pact
A history of The Rebellion in Pact subsector.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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