Vol. X No. 6 of Dragon Magazine.
Cover Art: Robert Pritchard's first contribution to our cover is an interesting piece of artwork - and that's always the main factor in deciding whether or not to accept a painting to use. But Robert's choice of title didn't hurt a bit. The name of the painting, of course, is "Birth of the Blues." (from the contents page)
This issue featured a two-page pullout section with additions and corrections for the UNEARTHED ARCANA, and the regular ARES Section - 16-page spotlight on SF Gaming.
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue and "TSR Previews," a list of upcoming products from TSR.
One Monster We Can't Defeat
The price increase for TSR products starting on Feb. \'86.
Copy service, Flail followup, and Too expensive?
Opinions and observations from our readers.
The World Gamers Guide
A listing of, by, and for overseas gamers.
From the Sorceror's Scroll: The Future of the Game
How we\'ll tackle the task of a \'\'\'Second Edition\'\'\' AD&D game.
Arcana Update, Part 1
Repairs, reasons, and even more new rules regarding the Unearthed Arcana for Advanced Dungeons &
All About Krynn's Gnomes: The smallest and rarest demi-humans of all
Finishing our series on the demi-human races of the DRAGONLANCE world for Advanced Dungeons & Dragons.
A Dozen Domesticated Dogs
Twelve ways to classify man\'s best friend in Advanced Dungeons & Dragons, by type - fighter, normal, or
The Role of Books: Fiction for games to get something out of
Book reviews of: \'\'The Silver Crown\'\' by Joel Rosenberg, \'\'The Song of Mavin Manyshaped\'\' and \'\'The
The Centaur Papers
Everything you could ever want to know about the horse-folk for Advanced Dungeons & Dragons.
UNEARTHED ARCANA Additions and Corrections
New pieces of type for those who have the book; 2 pages of errata.
TSR Profiles: Gary Gygax
A quick look at the main man behind D&D and TSR,
The Wages of Stress
How to handle obnoxious people and make it pay.
A reply to letters stating that DRAGON is an American-only magazine, naming many \'excellent contributors\' from
Of Nobbles and Men
Galactic ranchers in
TRAVELLER gaming; a supplement to the Tarsus module.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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