Vol. 2, No. 1
Cover Artist: Larry Elmore
The first table of contents on page 2:
Fighter Coming Around A Corner
The .....3-16 new newsletter
There was a second cover on page 3 with the POLYHEDRON name, and the complete table of contents on page 4.
This issue also listed the missing art and article credits for issues 1 to 3 in the White Rabbits regular feature.
Fighter Coming Around A Corner
A drawing of...(see title).
Where is GEN CON East?, Jim Ward interview (from Gary Gygax), D&D DM seminar, D&D camp, and the cost of
GEN CON East Game Convention gets a new time & place.
Name Contest Results
The new name of the magazine is...POLYHEDRON!
Where I'm Coming From
Maps, New \"official\" clerical spells, cantrips, Basic D&D articles, requests for articles,
Wizard\'s Gold Giveaway: contest from Grenadier (reprinted from \"The Grenadier Bulletin\")
RPGA Interview with..."Jake" Jaquet
Part 1 of a 3-part interview with Dragon magazine publisher
Gary Lee Jaquet.
A list of the missing credits for art and articles from the previous 3 issues.
The proper uses of Magic Missle, Fireball, and Lightning Bolt in Advanced Dungeons & Dragons.
Notes For the Dungeon Master
Tips & techniques for being a better DM, plus a few tricks & traps for Advanced Dungeons &
Advanced Dungeons & Dragons Q&A from The Game Wizards: \"chance to know spell\" failure,
First in a series of articles for newcomers to gaming and Dungeons & Dragons: the D&D Basic Set.
Notes from HQ
Errors from the previous issue, Canadian members, changes of address, clubs, Dragon subscriptions, tournament DMs
A fantasy adventure comic...with spaceships?
This was just called TSR RPGA magazine for the first four issues; it was not officially titled Polyhedron until issue #5.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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