From the editor-in-chief's description of the issue:
Just in case anyone was thinking that there are no more frontiers to be crossed, we offer this issue of DRAGON Magazine as proof that the "state of the art" in fantasy role-playing (AD&D gaming, in particular) is still advancing, and has yet to tax the limits of our writers' imaginations.
As voluminous as the AD&D rules already are, there are plenty of ways they can be expanded and embellished. E. Gary Gygax, the creator of the AD&D game, makes that point more strongly than ever by revealing dozens of all-new spells for the magic-user class in From the Sorceror's Scroll. The roster of new spells is so long that we had to break the presentation into two parts, saving the 5th-9th level spells for next time.
And to expand your gaming consciousness in another direction, there's a looong treatise by contributing editor Roger Moore on what it's like to adventure on the Astral Plane. The article, annotated by EGG himself, is wrapped around an AD&D scenario called "Fedifensor" - an idea of what an adventure on the Astral Plane might be like. It's not a full-fledged "astral module" (the state of the art isn't quite that advanced yet), but a DM who supplies a hefty dose of imagination, and applies the principles in Roger Moore's article, can make "Fedifensor" an adventure that will test the mettle of even high-level characters.
The prolific Mr. Gygax is also responsible for four other features that help to fill out this issue's 80 pages; the first installment of his descriptions of the deities and demigods of the WORLD OF GREYHAWK Fantasy Setting; another of his regular Featured Creatures columns; an essay primarily dealing with what's "official" and what's not; and a last-minute addendum to his regular column material, in the form of a return letter to all the readers who've sent in their reactions to the new character-class proposals published in issue #65.
After all of the aforementioned articles were shoehorned into place, there wasn't space for too much else - but we did manage to slip in a set of "Spy's Advice" questions and answers by TOP SECRET game author Merle Rasmussen; a brief look at some unusual kinds of spiders, adapted for AD&D use by Gregg Chamberlain; the first installment of a new review feature, The Role of Books, by Lew Pulsipher; and a piece of fiction by Gillian FitzGerald that offers the best reason we know of for not letting a black cat cross your path - because that animal might not be just a cat... - KM