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Dragon (Issue 44 - Dec 1980)
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Description Edit | History

Vol. V No. 6 of Dragon Magazine.

Cover Art by Phil Foglio.

The largest issue to date at 112 pages, this issue contained a full board game, FOOD FIGHT: A complete game of cafeteria conflict.

Articles Relationship: Articles
Pg. 1 of 2 » 2
Pg. 2
Dragon Rumbles

The world premiere of the Food Fight game printed in this issue, held at the Autumn Revel convention in Lake

Pg. 3
Cover to Cover

The assistant editor\'s summary of this issue (see More Information for complete text).

Pg. 4
Out on a Limb
Reader/Fan Mail

From the \'titles\' to the letters: (The hopefully last word on dwarven women\'s beards) He oughta know, He oughta

Pg. 6
The Lure of the Golden Godling

Another tale of Niall of the Far Travels.

Pg. 10
The Super Spies

Agent dossiers for famous spies from film and television for Top Secret.

Pg. 12
King of the Mountain

A look at the King of the Mountain board game by the developer, with a story based on the game.

Pg. 16
Humanoid Races in Review

A more \"scientific\" look at the genetics of various fantasy races in Advanced Dungeons &

Pg. 17
Half-orcs in a variety of styles

Other half-orc race crossbreeds, with Kobolds, Goblins, Hobgoblins, Gnolls, Bugbears, and Ogres for Advanced

Pg. 19
What do you get when you cross...?

An article explaining why crossbreed characters are not viable as PC races in Advanced Dungeons &

Pg. 20
Half + half isn't always full

The half-orc race and breeding from a geneticists point of view for Advanced Dungeons & Dragons.

Pg. 23
Sage Advice

Q&A about Advanced Dungeons & Dragons.

Pg. 26
Giants in the Earth

C.S. Lewis\'s REEPICHEEP by Tom Moldvay, and PROFESSOR CHALLENGER by Dave Cook for Advanced Dungeons &

Pg. 28
Leomund's Tiny Hut

Monsters: How strong is strong? A revision of the physical strength for humanoids and monsters from the Advanced

Pg. 36
Simulation Corner

A history of games and gaming? The problems in trying to compile, and the need for a complete history of

Pg. 37
Convention Schedule

A list of the conventions held from Jan. to Mar. \'81.

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More Information Edit | History

From the assistant editor's introduction:

Dragon's holiday gift to you, whether or not Santa is the middle man, is this - the largest issue of the magazine ever published. Included in the 112 pages you're holding is the largest single feature ever used in the magazine -FOOD FIGHT, a complete game designed and developed by Bryce Knorr and Kim Mohan of the Dragon staff. The first one who can make it through the 24 pages of rules, regulations, and electives can cast the first dish of Jell-O.

Garnishing the text of Food Fight is some mouth-watering artwork, starting with this issue's cover. Phil Foglio, one of the most popular cover artists we've ever enlisted, created a scene which captures the essence of Food Fight in more ways than one. The drawings accompanying the text are from the pen of Willie Willingham, and the art for FF's primitive but crude counters was done by Jeff Dee.

Our gift doesn't stop giving there. On either side of the game you'll find another magazine's worth of pages - full of some of the best presents stored up in Dragon's lair. For starters, there's another tale by Gardner F. Fox, chronicling the exploits of Niall of the Far Travels. The Lure of the Golden Godling is lavishly illustrated by Jack Crane.

TOP SECRET players will want to come in from the cold long enough to read up on The Super Spies, dossiers on every world-saver from James Bond to Maxwell Smart which were prepared by TS developer/editor Allen Hammack in conjunction with Merle Rasmussen, the author of the game.

The name may be familiar, by we're sure you've never played King of the Mountain the way it's described here. Mark Simmons, developer of the design for this new board game, provided us with an article which describes and illustrates how the game system works. Mark's work is accompanied by a portion of the Mike Carroll painting which was used on the game's box cover.

As part of our continuing commitment to the advancement of the fantastic arts and sciences, Dragon proudly presents a special section on Fantasy Genetics - four widely diverse and enlightenting essays on the interrelationships between the races in a D&D or AD&D universe. They were all written by full-blooded humans - but the same cannot be said for one of the contributions in this month's Out on a Limb. To see why a dwarf would want to write a letter to Dragon, turn the page...

...Okay, now that you're back, we'll start opening gifts again. There are three chilly new creatures in Dragon's Bestiary this month, and for those who devour all the articles on monsters they can get, Lenard Lakofka provides some refining and redefining of dozens of AD&D critters in Leomund's Tiny Hut.

Judges Guild, which has been around about as long as Dragon but has rarely been featured on these pages before, is the subject of a special Dragon's Augury entirely composed of William Fawcett's capsule reviews of several of the Guild's latest and best releases. Glenn Rahman, designer of DIVINE RIGHT, presents a biography of the Black Knight and a history of the mercenaries of the DIVINE RIGHT world in the ninth installment of Minarian Legends. Eminent game designer John Prados offers some thoughts on the need for a history of gaming, and the obstacles which stand in a historian's way, in Simulation Corner.

Other specialty departments we could sqeeze into this issue include Sage Advice, our prescription for rules questions, and The Electric Eye, wherin Mark Herro reviews three game programs that might end up under a computer lover's tree. And whether you're a man or a mouse, you'll enjoy our latest Giants in the Earth.

To make our present complete, have some holiday cheer by reading about the man who's on everyone's mind this time of year (Remember how this Cover to Cover started?). Then, with visions of ho-ho-ho in your head, enjoy two pages apiece of the continuing sagas of Wormy and Jasmine.

Pg. 1
Softcover Version
Year: 1980
Saddle Stapled (modules/pamphlets)
106 pages
Size: Letter
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