From the contents page:
Challenge, the magazine of science-fiction gaming, is published monthly.
About the Cover: The more intelligent beings in this scene from the MegaTraveller universe mind their own business as these two shoppers work out their differences in the "Retread Shop" by Thomas Kidd.
From the Management
Michelle offers her congratulations to Steve Bryant, the new art director for Challenge.
Letters from our Readers
A collection of letters from our readers.
Going on Safari
A Twilight:2000 adventure. All we had to do was go into British Columbia to look for some elephants. How hard
A Traveller minor alien race. Physiology, psyche, religion, society, government, history, technology, refereeing,
Traveller News Service
The latest news from the Shattered Imperium.
A Traveller minor alien race in the Hinterworlds sector. Interaction with humans, society, history, character
It Happened at the GDW Table
Phil Morrisey\'s send-up comic strip of the GDW convention staff.
Gaming news and releases from a variety of publishers.
Things That go Bump in the Night
A trio of creatures sure to add a little spice to your campaign.
Operation Back Door
Part 4 of a 2300AD adventure. Rescuing a Ylii emissary from the Tricolor Conspiracy.
Dwellers in the Dark
A Space:1889 adventure in which the player characters make an unexpected discovery on the frozen dark side of
Greedy, profiteering, cunning - the Ferengi have appeared as a powerful new player in the never-ending game of
Attack of the Ice-Age Cyborg Kamikaze Holsteins
Renegade members of the United Galactic Cowncil plan a clandestine mission that could change the course of Terran
Urban Beasts for Nightlife
You\'re dying to role play an ultra-slick vampire or a cagey werewolf, but most games relegate them firmly to the
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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