Pg. 4
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From the Management
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Editorial
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Lester gives some insight into becoming a game designer.
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Pg. 4
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Opinion
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Reader/Fan Mail
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A collection of letters from our readers.
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Pg. 6
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Seeing is Believing
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Adventure
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A Twilight:2000 adventure. Take a nightmarish journey through an already nightmarish postwar world.
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Pg. 10
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Terror in the Jungle
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Adventure
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A Merc:2000 adventure. Getting too enamored with big firepower? Tired of the usual \"move in, shoot \'em
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Pg. 14
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To Sleep, Perchance to Scream
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Adventure
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A MegaTraveller adventure. Something killed every last member of the research team on Ixion. Not some
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Pg. 24
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Wet Navy
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Article
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Part 2: Naval weapons and design sequences. The second half of variant nautical vessel design rules for
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Edit
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Pg. 32
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Your own Worst Enemy
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Adventure
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A simple investigation is plagued by sudden ambushes, evil dreams, and brutal killings.
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Pg. 38
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Briefs
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News
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Gaming news and releases from a variety of publishers.
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Pg. 42
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Master Race
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Adventure
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A 2300AD adventure. A clandestine organization thinks it has found a new way to fight the Kafers.
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Pg. 48
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City of Death
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Adventure
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A Space:1889 adventure. Andryn\'s prince once committed an abomination so heinous that the gods caused the canal
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Edit
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Pg. 54
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Traveller News Service
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Fiction
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Latest news from the Shattered Imperium.
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Edit
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Pg. 58
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A Dark and Cyber Night
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Adventure
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Shadowrun adventure seeds. Walking the streets of Seattle is always dangerous. But on some occasions, like
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Pg. 63
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Ned Neutron
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Comic
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A comic about Ned Neutron in a post-apocalyptic world.
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Pg. 64
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It Came from Cyberspace
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Adventure
Article
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Imagine everything that can go wrong with a computer. Now imagine all these things happening inside your brain.
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Pg. 70
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Deep Trouble
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Adventure
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A rare book is stolen from a private collection. The entire population of Rockport, MA vanishes without a trace.
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