Pg. 4
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Opinion
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Editorial
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Michelle explains what a Introductory Scenarios issue really is.
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Edit
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Pg. 6
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Westward Ho!
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Adventure
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Residents of Jamesville have thus far been safe and prosperous by the standards of the day. But that\'s all about
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Edit
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Pg. 12
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Murphy's Laws of Combat
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Article
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You squeeze the detonator of the claymore and - nothing. The machine-gunner pulls the trigger and - silence.
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Edit
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Pg. 16
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Shellgame
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Adventure
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A MegaTraveller adventure for characters with only 3 or less career terms. A mysterious patron sets the PCs on a
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Edit
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Pg. 22
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Jewell Situation
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Adventure
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A MegaTraveller adventure for two or three term ex-military characters who have recently mustered out. Can the PCs
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Edit
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Pg. 26
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Traveller News Service
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Fiction
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Latest news from the Shatterd Imperium
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Edit
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Pg. 30
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Briefs
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News
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Gaming news and releases from a variety of publishers.
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Edit
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Pg. 32
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Patron
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Adventure
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An introductory scenario intended as a campaign beginning, it acquaints the characters with facts of the world of
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Edit
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Pg. 42
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SubAfrican
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Adventure
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Journey to the bottom of one of the great lakes of Africa in this solitaire adventure.
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Edit
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Pg. 54
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Cache and Carry
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Adventure
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An introductory-level adventure for a beginning group. Can the PCs retrieve a cache of military-grade weapons and
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Edit
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Pg. 58
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Cult of Deception
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Adventure
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An adventure designed for novice or beginning characters. A concerned husband, a mysterious Mouse Man, and a
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Edit
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Pg. 62
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Live Eye
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Adventure
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After months of interviewing people, filming children, and fetching coffee, you finally have a real field
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Edit
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Pg. 66
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An Arm and a Leg
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Article
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Consider these new rules and options for cyberlimbs.
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Edit
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Pg. 68
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Green Squad 3
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Adventure
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The Rebel training center is attacked by an Imperial strike force. Can the PCs organize and equip themselves to
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Edit
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Pg. 72
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Beast Man
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Adventure
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An adventure intended as an introduction to hand-to-hand combat. Even PCs need some R&R from time to time, and
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Edit
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