Pg. 4
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From the Management
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Editorial
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Steve shares a third approach for gaining employment with a game company.
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Pg. 4
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Opinion
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Reader/Fan Mail
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A collection of letters from our readers.
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Pg. 6
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Spectres in the Sky
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Article
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A complete mercenary unit with NPC profiles. Find out what happens when one of the USAF\'s most deadly units goes
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Edit
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Pg. 12
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Things Got Weirder...
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Adventure
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A mercenary ticket for Merc:2000 or Dark Conspiracy.
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Edit
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Pg. 20
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Into the Gap
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Adventure
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A MegaTraveller adventure for the crew of a Type-T patrol cruiser. Locate and eliminate a pirate base in deep
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Edit
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Pg. 30
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Itasis
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Adventure
Setting
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A MegaTraveller adventure for a team on a back-water planet in Corridor sector.
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Edit
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Pg. 37
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Lighter Than Air
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Adventure
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A High Colonies (or any SF RPG) adventure to rescue engineers stranded aboard a flying laboratory floating in the
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Edit
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Pg. 40
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Dark Side of the Force
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Adventure
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Scotland Yard has been infiltrated by cultists, extending a web of magic, corruption, and blackmail.
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Edit
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Pg. 44
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Encumbrance
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Article
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Optional rules for Star Wars characters with data on equipment weight.
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Edit
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Pg. 47
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Conventions '92
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Article
News
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Special Insert: Summer convention listings, this season\'s hottest releases, and a Survivor\'s Guide to
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Edit
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Pg. 48
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Traveller News Service
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Fiction
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The latest news from the Shattered Imperium
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Edit
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Pg. 55
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Fun with the Trauma Team
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Adventure
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Trauma Team International/Night City is hiring qualified individuals for client retrieval operations. Do you have
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Pg. 60
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Pel-Ah' Incident
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Article
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An introductory scenario for Star Fleet Battles Volume I. The Klingon Empire and the Federation compete to woo the
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Edit
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Pg. 63
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Catch as Catch Can
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Adventure
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A 2300AD adventure for a starship crew helping to establish an independent monitoring system for the Spacelanes
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Edit
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Pg. 70
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Fair Game
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Fiction
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Stealth ascribes a lot to the \"a word to the wise is sufficient\" school of caring for other
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Edit
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