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Description Edit | History

Table of Contents:

FEATURES

10 Horses Are People, Too - Gordon Menzies
If you can't describe your paladin's war horse, read this article.

17 Open Your Mind - Michael John Wybo II
Psionicist kits, from gypsies to the thought police.

22 The Elven Pantheon--Completed! - Carl Sargent
Where's Rillifane? A lost elven deity reappears for the AD&D(R) 2nd Edition game.

26 Different Totes for Different Folks - Vince Garcia
What's in your backpack? A look at the best in equipment for the D&D(R) game.

32 An African Genesis - Brady English
New lore and legends from West Africa for AD&D games.

41 The Known World Grimoire - Bruce A. Heard
Building armies by the numbers in the D&D game.

47 A Magical Personality - Matt Posner
Are wizards crazy, or do they just act that way? Role-playing notes for specialist mages.

50 Master of the Blade - Peter Sears
A smart sword is a great ally-if it's on speaking terms with you.

64 Campaign Journal: Risen from the Ashes - Carl Sargent
Our new game-worlds column begins with a look at the new (and changing) WORLD OF GREYHAWK(R) setting.

94 The Dragon's Bestiary - Richard A. Hunt
Politeness counts when you meet the asrai and the faerie phiz.

98 Unearthed Mundana - Randy Maxwell
When a magical item won't do, use a nonmagical one that's twice as valuable.

FICTION

70 The Barber, the Thief, and the Smith - P. Andrew Miller
A cutting tale of shear delight.

REVIEWS

57 The Role of Computers - Hartley, Patricia, and Kirk Lesser
The new Might and Magic has might--and magic!

74 The Role of Books - John C. Bunnell
Silicon ghosts, computer demons, and other lore of techno-fantasy.

82 Role-playing Reviews - Rick Swan
The times they are a-changin', and time travel is changing, too.

112 Through the Looking Glass - Jean McGuire
So, what do you need for painting besides a brush? Some basic equipment for all miniatures collectors.

DEPARTMENTS

4 Letters
6 Editorial
37 Forum
78 Sage Advice
87 Convention Calendar
102 Dragonmirth
104 Twilight Empire
108 Gamers Guide
120 TSR Previews

Cover art by Robin Wood.

Articles Relationship: Articles
Pg. 1 of 2 » 2
Pg. 4
Letters
Reader/Fan Mail

Mail from readers.

Edit
Pg. 6
It's Hard to Be Good
Editorial

Editorial musings on paladins and good characters.

Edit
Pg. 10
Horses are People Too
Article

If you can\'t describe your paladin\'s war horse, read this article.

Edit
Pg. 17
Open Your Mind
Article

Expand your AD&D game with kits for the psionicist class.

Edit
Pg. 22
The Elven Pantheon--Completed!
Article

Rillifane, at last, for AD&D 2nd Edition campaigns.

Edit
Pg. 26
Different Totes for Different Folks
Article

Basic backpacks for every D&D game adventurer.

Edit
Pg. 0
An African Genesis
Article

The legends & lore of West Africa for AD&D 2ns Edition games

Edit
Pg. 37
Forum
Reader/Fan Mail

Comments and opinions from fans.

Edit
Pg. 41
The Known World Grimoire
Article

Assembling armies in the D&D Known World

Edit
Pg. 47
A Magical Personality
Article

Role-playing specialist wizards in the AD&D 2nd Edition game.

Edit
Pg. 51
Master of the Blade
Article

Who\'s in charge--your PC or his magical sword?

Edit
Pg. 57
The Role of Computers
Article

News and reviews of computer RPGs. Includes reviews of Might and Magic: Clouds of Xeen, Discovery: In the Steps of

Edit
Pg. 64
Campaign Journal: Risen from the Ashes
Article

Our new game-worlds column begins with a look at the new (and changing) World of Greyhawk setting.

Edit
Pg. 71
The Barber, the Thief, and the Smith
Fiction

A cutting tale of shear delight.

Edit
Pg. 74
The Role of Books
Article

Computers infest fantasy fiction once again. Reviews of Demons Don\'t Dream (Piers Anthony), Deus X (Norman

Edit
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More Information Edit | History
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Year: 1993
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120 pages
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Nick: 
US version
Publisher: 
Year: 1993
Saddle Stapled (modules/pamphlets)
ISBN-10: 1560767677
120 pages
Size: Letter
English
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