Table of Contents:
10 Horses Are People, Too - Gordon Menzies
If you can't describe your paladin's war horse, read this article.
17 Open Your Mind - Michael John Wybo II
Psionicist kits, from gypsies to the thought police.
22 The Elven Pantheon--Completed! - Carl Sargent
Where's Rillifane? A lost elven deity reappears for the AD&D(R) 2nd Edition game.
26 Different Totes for Different Folks - Vince Garcia
What's in your backpack? A look at the best in equipment for the D&D(R) game.
32 An African Genesis - Brady English
New lore and legends from West Africa for AD&D games.
41 The Known World Grimoire - Bruce A. Heard
Building armies by the numbers in the D&D game.
47 A Magical Personality - Matt Posner
Are wizards crazy, or do they just act that way? Role-playing notes for specialist mages.
50 Master of the Blade - Peter Sears
A smart sword is a great ally-if it's on speaking terms with you.
64 Campaign Journal: Risen from the Ashes - Carl Sargent
Our new game-worlds column begins with a look at the new (and changing) WORLD OF GREYHAWK(R) setting.
94 The Dragon's Bestiary - Richard A. Hunt
Politeness counts when you meet the asrai and the faerie phiz.
98 Unearthed Mundana - Randy Maxwell
When a magical item won't do, use a nonmagical one that's twice as valuable.
70 The Barber, the Thief, and the Smith - P. Andrew Miller
A cutting tale of shear delight.
57 The Role of Computers - Hartley, Patricia, and Kirk Lesser
The new Might and Magic has might--and magic!
74 The Role of Books - John C. Bunnell
Silicon ghosts, computer demons, and other lore of techno-fantasy.
82 Role-playing Reviews - Rick Swan
The times they are a-changin', and time travel is changing, too.
112 Through the Looking Glass - Jean McGuire
So, what do you need for painting besides a brush? Some basic equipment for all miniatures collectors.
78 Sage Advice
87 Convention Calendar
104 Twilight Empire
108 Gamers Guide
120 TSR Previews
Cover art by Robin Wood.