From the contents page:
Challenge, the magazine of science-fiction gaming, is published monthly.
About the Cover: "From this moment on, you will do as I bid," were the last words that Martin Spade heard before his mind clouded and his vision grew dark. Martin's friend, Carla, strains to glimpse the process the insectoid extraterrestrial is using to subvert Spade to its own, dark purposes in this Dark Conspiracy scene brought to us by artist Nick Smith.
With this issue, Challenge went monthly.
From the Management
Loren recalls his experience at Mid-Con \'91, a convention is Sundsvall, Sweden.
Letters from our Readers
A collection of letters from our readers.
A Twilight:2000 adventure. In AD 2000, many armies shoot their prisoners, set them free, or simply abandon them.
Standard Operating Procedures
You can develop your own standard operating procedures to help ensure your mission\'s success. The key is to make
Kiraag Research Station
A MegaTraveller adventure for a team delivering cargo and personnel to a research station being sabotaged.
Behind Blue Eyes
Part 3 of a MegaTraveller adventure. Retrieve the Star of Ilarir, infiltrate the underground Freeman movement, and
Traveller News Service
The latest news from the Shattered Imperium.
Part 3 of a Space:1889 adventure. Hired to mediate a labor dispute, you instead must solve the mystery of the
Operation Back Door
Part 3 of a 2300AD adventure. The Ylii are willing to ally with the humans against the deadly Kafers - but only if
Gaming news and releases from a variety of publishers.
Damsel in Distress
A Shadowrun adventure. It was a normal evening in the Razor Edge Club. I was scoping the crowd, hoping something
Curiosity Killed the Cat
A CyberPunk adventure and information on bio sculpting. In the world of 2020, practically anything is available -
Gaming with the Prime Directive
The Prime Directive in Star Trek role playing.
Taming the Terrible Trivia
Timesaving tips for the busy referee. Expenses and upkeep, ammunition expenditure, combat results, and unexpected
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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