From back of the book:
The Rifter Number Thirteen
The Rifter is a synthesis of Game Master and Players' Guide, talent show, fan forum, sourcebook and fun for the entire Megaverse of Palladium RPGs. Every issue, unique and informative. Issue 13 is packed with material for Palladium Fantasy and Beyond the Supernatural along with Rifts and lots of great ideas and source material.
- Questions and Answers.
- Palladium Fantasy RPG adventure, magic items and spells.
- Beyond the Supernatural character classes, skills & Curses.
- BTS adventure and ideas.
- Rifts Dark Techno-Wizard items & O.C.C.s.
- Knights of the Dinner Table comic strip.
Rifts: Lone Star comic strip.
- Rifts Hammer of the Forge (fiction).
From the Desk of Kevin Siembieda
Kevin is on a mission to get books out in 2001. Not just any books, but those we\'ve talked about for years. No
A Rifts CCG coming this Spring and now (maybe), action figures too! Read all about it in this issue\'s
Geepers! Where do these rumors come from? Well, Kevin does his best to squash them. Plus a plug for Mike
A Few product updates, hype and coming attractions for Heroes Unlimited, Rifts, and Palladium Fantasy. The bossman
Knights of the Dinner Table
Jolly Blackburn and the KoDT gang are BACK to say good-bye for now. Jolly and the folks at Kenzer & Company
Palladium Megaverse Questions and Answers
This issue, Rodney Stott and Shawn Merrow address questions concerning fate, luck, curses and healing, um, not to
Lucky Charms and Superstitions - Optional rules applicable to all Palladium games
Joseph Lason offers some optional rules, thoughts, and suggestions on lucky charms (no, not the cereal, but
Nightbane - P.C.C.: The Cursed
This is a really cool character idea by Shawn Merrow. Artwork by Wayne \"I see you\" Breaux
Beyond the Supernatural - Optional O.C.C.s & ideas for BTS
James Calder presents the Arcane Archaeologist, the Occultist and the Cryptozoologist as optional
O.C.C.s for BTS,
Beyond the Supernatural - Living Numbers and Curses
Russell Brin presents some more wild, supernatural optional source-material for Beyond the Supernatural, including
Beyond the Supernatural - The Fayfield Inn Adventure
Wow, more stuff for BTS! Adaptable to Nightbane, HU2, and Ninjas & Superspies. Written by Russell
The Palladium Fantasy Role-Playing Game - In the hands of Fate
Crystal Frasier presents the Deck of Fate, a powerful and rare magic item of incredible power. G.M.s, use it
The Palladium Fantasy Role-Playing Game - The Thirteenth Tribe
Richard Thomassen presents adventure source material about the legendary 13 tribe of Wolfen people thought to be
The Palladium Fantasy Role-Playing Game - The Thirteen Deadly Magicks
Thirteen new, optional, spells for Palladium Fantasy! \'Nuff said. Written by James Calder.
Artwork is by Wayne
The Palladium Fantasy Role-Playing Game - The Legend of the Thirteen Orcish Lords
Jon Thompson presents adventure source material for Palladium Fantasy about legendary Orcish Lords. Includes the
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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