The Rifter is a combination magazine, sourcebook, fan forum, Game Master and Players’ Guide, talent show, news source and fun for fans of all of Palladium's role-playing games.
Rifter #27 includes:
- Rifts Chaos Earth Britain.
- Running Rifts Mercenary campaigns, G.M. tips and player interaction.
- Palladium Fantasy RPG Orient - bringing the Orient to the fantasy setting.
- Heroes Unlimited adventure by Todd "Dinosaur Swamp" Yoho.
- Heroes Unlimited fiction: Fallen Angels.
- Phase World fiction: The Hammer of the Forge.
- Lots of news and happenings.
- Books coming soon.
- Convention schedule and more.
- 96 pages of fun!
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Electronic (PDF, DOC, eBook, HTML, etc.)
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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