From the publisher:
Issue number 17 is packed with a variety of material for Palladium Fantasy, Heroes Unlimited, and Beyond the Supernatural, along with Rifts and lots of great ideas and source material. And introducing Chaos Earth.
* Questions and Answers.
* Beyond the Supernatural setting, people and mysteries.
* Palladium Fantasy adventure and magic.
* Heroes Unlimited - The Throppo aliens.
* Rifts, HU2 & Fantasy RPG: The Dweomer Mage and new spells.
* Rifts: A short story (part three of three).
* Rifts: Hammer of the Forge (fiction).
* What's coming from Palladium fro 2002 and more.
* Chaos Earth RPG: Part One (by Kevin Siembieda).
From the Desk of Kevin Siembieda
Kevin gives insight into what is coming for 2002. New sourcebooks for Palladium Fantasy, Coolstuff for Heroes
Rifts movie Update, the release of Gargoyle Empire expasion for Rifts CCG, Kevin\'s Trip to New York City.
Questions & Answers
Includes a new minor super ability, answers and questions on -10 to dodge a bullet rule,information on
An interesting and creepy setting for Beyond the Supernatural, including notable places and people. A few
The Thropo Aliens Revisited
A closer look at the apesih aliens and thir rol in the Atorien empire and the universe at large.
Stilt City in the Land of the South Winds. The history, population, and notable people and places.
Dweomer Mage O.C.C.
The Dweomer mage O.C.C. presented along with spells for use in Palladium Fanatsy.
The Bandits of Hollow Hill.
The Hollow Hill lair with maps, the bandits, monsters and adventure ideas.
An addition to the Gruesome blood magic first presented in the Rifter #2
One Chance in a Million
The third and Final chapter in the short story by Paul SLilanpaa
The Hammer of the Forge
The latest installment in James Cannon\'s continuing story of the adventures of Caleb Vulcan.
The Great Cataclysm
A look at the Great Cataclysm and outlines details of the new game Chaos Earth.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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