Volume XXIII, No. 6
Cover art by Brom.
Dave Gross talks about miniatures.
Mail from readers.
Ongoing mail discussions.
This month, the Sage tackles diverse subjects from the AD&D game.
Although coins feel good in the pocket and shiny gems are pretty to look at, no treasure in the AD&D game
A DM\'s Guide to Enchanting Weapons
Books both Magical & Mundane from the Greyhawk Setting.
When they are not adventuring or saving the kingdom, characters need other reasons for their existence and other
More Guidelines for the World Builder
Dealing with Magic in the Alternity Game.
A dragon becomes a kingmaker.
Everyone around here will tell you he\'s never met a fraal … especially if he has.
The events that made Raulothim so thoughtful began with his chance encounter with a ship that sailed the
Diviners know that what you can do is limited only by what you can learn.
Go shopping for enchanted curiosities at \"The Third Time\'s a Charm.\"