The Hotness
Fire on the Velvet Horizon
Starfinder Core Rulebook
Blades in the Dark
Star Trek Adventures Core Book
SagaBorn Roleplaying Game Core Rulebook
Player's Handbook (D&D 5e)
Happiness is Mandatory
REF3: The Book of Lairs
RR2: Book of Crypts
Tales from the Loop
Starfinder #001: Incident at Absalom Station
Dungeon Crawl Classics Role Playing Game
Night's Black Agents
Star Wars: Force and Destiny Core Rulebook
The GameMaster's Apprentice
Rise of the Dungeon Master: Gary Gygax and the Creation of D&D
Monster Manual (AD&D 1e)
Fiend Folio
Mythic Game Master Emulator
City Sites
Warhammer Fantasy Roleplay Core Set
The World's Greatest Screen
Playing at the World
Fate Accelerated
Cthulhu Confidential Core Rulebook
My Little Pony: Tails of Equestria, The Storytelling Game
SOLO: Solo RPG Campaigns for the Cepheus Engine
Dungeon Masters Guide (AD&D 1e)
Mouse Guard Roleplaying Game
Dungeons & Dragons Basic Set (First Edition)
Pathfinder Roleplaying Game Core Rulebook
C1: The Hidden Shrine of Tamoachan
The Great Pendragon Campaign
Night Below
Battlesystem Miniatures Rules
Instant Game
Council of Thieves Map Folio
Vornheim: The Complete City Kit
Tome of Adventure Design
Skull & Shackles: Player's Guide
Fate Core System
The Quiet Year
13th Age
Planet Mother****er
The Darkening of Mirkwood
The One Ring Roleplaying Game
The Cypher System Rulebook
Primary Name
Dragon (Issue 53 - Sep 1981)
Alternate Names
Publication Date
Issue Index
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 64517
Description Edit | History

Vol. VI No. 3 of Dragon Magazine.

Cover Art by Clyde Caldwell.

This issue featured the First Place winning adventure for the International Dungeon Design Contest II - Advaced Division, "The Garden of Nefaron" and a section featuring the Monk in Advanced Dungeons & Dragons (1st Edition).

Articles Relationship: Articles
Pg. 1 of 2 » 2
Pg. 2
Dragon Rumbles

A concern over the increase of \"live\" role-playing, how it will be viewed by the general public, and

Pg. 3
Cover to Cover

The editor-in-chief\'s summary of this issue (see More Information for complete text).

Pg. 4
Out on a Limb
Reader/Fan Mail

From the \'titles\' to the letters: More on reprints, \'High-handed\', and \'A few chuckles\'.

Pg. 7
He's got a lot to kick about!

Upgrading and reworking the monk to ensure greater ability to survive and compete with the other classes in

Pg. 10
Defining and realigning the monk

Adjusting playing style and campaign restrictions to ensure greater ability to survive and compete with the other

Pg. 11
Sage Advice

Q&A about monks in Advanced Dungeons & Dragons.

Pg. 14
The Oracle: When he talks, everybody listens

A new NPC class for Advanced Dungeons & Dragons based on mythological prophets and soothsayers.

Pg. 18
Understanding Armory

\"...the study and use of coats of arms to identify persons, families, or organizations.\", commonly

Pg. 22
Some universal rules:Making your own campaign - and making it work

Some guidelines for the creation of your own game world, with a sample world and suggestions for getting the

Pg. 26
Up on a Soapbox: Adventuring with shaky hands: Where there's a will, there's a way to play

The story of a handicapped role-player.

Pg. 28
Larger Than Life: The Bogatyrs of old Kiev

Prince Vladamir I - The Saint, the heroic Bogatyrs, and their foes from medieval Russian tales for Advanced

Pg. 33
The Garden of Nefaron

An adventure for 6-8 players of 7th-10th level (neutral/ evil alignments will fare better) for Advanced Dungeons

Pg. 48
List of Prize Winners

A list of the 1st-5th place winners of the International Dungeon Design Contest II - Advanced Division.

Pg. 49
The Rasmussen Files: "The item you want is temporarily out of stock..."

Curbing excessive player violence by using Complications and restricting equipment availability in Top

Pg. 52
Dragon's Bestiary

All about the Argas, the Oculon, and the Narra for Advanced Dungeons & Dragons.

Thumbs Up
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{product.numforsale}} for sale {{product.price}}
Thumbs Up
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{item.title}} {{item.timeleft}}
More Information Edit | History

From the editor-in-chief's description of the issue:

The awesome task of digging (yes, sometimes literally) our way through scores of hefty manuscripts is over. The hours upon hours spent poring over page after page have finally produced results. It is with a great sigh of relief and a similarly large fanfare (taaa - daaa!) that we present The Garden of Nefaron, the winning entry of International Dungeon Design Contest II.

If you got the idea from the above paragraph that it was more than a bit of work going through all the entries, then I guess I got the point across. That point is made, not to make you feel sorry for us (after all, nobody told us to have the contest), but in apology for the fact that it took so long to come up with a winner.

As might have been expected, the overall quality of the entries took a distinct step up from the previous contest. What was not expected was the great increase in quantity - nearly 200 entries were received for the AD&D division of the contest, and every one of them had to be looked over before we could make even the most preliminary selections. Howard DeWied's entry ended up at the top, but there were dozens of other contestants who obviously put their heart and soul into what they submitted - and they deserve an equally large share of the credit for making this contest such a high-quality competition. Our congratulations go to all the prizewinners, whose names are listed for posterity on page 48. When's the next contest? Well...give us a little while to recover from eyestrain, and we'll let you know.

This issue's classy cover, "Dragon Spell," is the first evidence of the talent of Clyde Caldwell which has appeared on these pages. Clyde is a paperback-book cover artist of no small renown (look for his distinctive signature the next time you're browsing the bookstore shelves), and is also represented with a piece in our 1982 DAYS OF THE DRAGON calendar.

The cornerstone of our feature article section this month represents somewhat of a departure from policy for DRAGON magazine. Never before has this publication presented material which, to put it bluntly, suggests that an entire major section of the AD&D rules be reconstructed. But when authors Philip Meyers and Steven Howard provided us with well thought-out manuscripts on how the monk character class ought to be refurbished and redesigned, we decided to give them their due. Once again, we point out that articles in DRAGON magazine are nothing more than suggested ways to change or enhance your game, and there's nothing "official," in any sense of the word, connected with our presentation of these (or any other) pieces of writing.

The longest single article inside (except for the module, of course) is the latest in our continuing line of suggested new non-player characters for an AD&D campaign: Andrew Dewar's vision of the Oracle. For some NPCs of deity-level status, take a look at the Bogatyrs, a collection of legendary old Russian heroes (and the villains they fought) which serves as the first installment of "Larger Than Life," a new feature devoted to descriptions of super-high-powered characters on a par with the personalities in the DEITIES & DEMIGODS Cyclopedia.

On a more philosophical note, we offer you "Some universal rules" from contributing editor Roger Moore on how to design a personalized universe that works the way a universe should. And in the same vein, the second installment of John Prados' series in Simulation Corner on making a working model of your very own game design.

Some of the niftiest monsters around are those which have been "translated" from fantasy literature into AD&D terms. Mark Nuiver went through John Wyndham's science-fiction classic The Day of the Triffids with a fine-toothed pencil to come up with the definitive AD&D Triffid. Plant a few of these in your next adventure and see what blossoms.

You can't usually find out what's on the other side of a doorway unless you go through it. Len Lakofka, in his latest essay from Leomund's Tiny Hut, spells out how getting through a door can be a whole lot tougher than simply twisting the latch. In similar fashion, Merle Rasmussen, the dean of TOP SECRET administrators, tries to make things more difficult for agents by listing what equipment each type of spy can and can't employ.

The newest additions to the Dragon's Bestiary area are a couple of lawful good guys, the Argas and Narra, plus the bizarre one-eyed Oculon. Grouped in the Dragon's Augury section are a trio of games about three widely diverse subjects - and diversity is also the key word in The Electric Eye, where computer columnist Mark Herro takes time to clean out his tidbit file.

And the list goes on (but not for much longer) with a Traveller variant giving more "oomph" to the Merchant class; some recommendations from game-design scholar Glen Rahman on how to make Junta a more revolutionary activity.

As evidence of our usual flair for finishing with a grin, the last three pages of #53 contain a sampling of "Dragon Mirth" cartoons; the current trials and tribulations of Finieous Fingers & Friends; and a new "What's New" by Phil Foglio. If your page 80 is all wet and wrinkled, blame Phil; he told us to do it. - KM

Pg. 1
First Printing
Year: 1981
Saddle Stapled (modules/pamphlets)
82 pages
Size: Letter
Link Image
Linked Items Relationship: RPGs
Sort: Mechanic:
Pg. 1
Rank 78
Num Ratings 394
Average Rating 7.21
Num Owned 533
Prev. Owned 57
For Trade 3
Want in Trade 2
Wishlist 7
Comments 85
Rank 436
Num Ratings 81
Average Rating 6.17
Num Owned 124
Prev. Owned 37
For Trade 1
Want in Trade 1
Wishlist 2
Comments 25
Rank 57
Num Ratings 233
Average Rating 7.35
Num Owned 346
Prev. Owned 48
For Trade 4
Want in Trade 5
Wishlist 15
Comments 40
Thumbs Up
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No images found
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Thumbs Up
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No posts found
{{post.numpositive}} {{post.title}}
Thumbs Up
[Browse »] [Summary »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No lists found
{{list.numpositive}} {{list.title}} {{list.username|truncate:"10"}} {{list.numitems}}
{{list.lastreplydate|truncate:"10"}} {{list.postdate|truncate:"10"}}
RPG Issue Rank: N/A
Num Ratings: 1
Average Rating: 6.00
Standard Deviation: 0.00
Num Views: 589
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0
Fans: 0
Personal Comments: 1
Users Owning: 35
Users Wanting: 2
Users Trading: 2 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 0
Plays This Month: 0
Your Tags: Add tags
Popular Tags: [View All]
Thumbs Up
Web Links
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No Web Links Found
Link {{cat}} {{lang}}
Title | Hot | Recent
[Browse »]  [Upload File »] Language:
Pg. 1 of 1
No Files Found.
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.