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Description Edit | History

Vol. VII No. 4 of Dragon Magazine. (This issue was misprinted as "Vol. VII No. 5")

Cover Art by Paul Sonju.

This issue featured "Languages: A special section", and an insert, a fold-up "Thieves' Cant Pocket Dictionary".

Articles Relationship: Articles
Pg. 1 of 2 » 2
Pg. 2
Dragon Rumbles

Dragon Publishing\'s move to a new building with the rest of the TSR staff.

Pg. 2

The editor-in-chief\'s summary of this issue (see More Information for complete text).

Pg. 3
Out on a Limb
Reader/Fan Mail

Letters: Rahman\'s rebuttal, Roger\'s reason, Gary on gunpowder, and Hold that answer!

Pg. 6
Should They Have an Edge? Yes, Spell-users should be able to use "forbidden" weapons - but with decreased damage

Part 1 of a 2-part series debating whether or not the weapon-use rules for spell-using classes in Advanced

Pg. 7
Should they have an edge? No, Rule restrictions on weapon usage are firm and fair

Part 2 of a 2-part series debating whether or not the weapon-use rules for spell-using classes in Advanced

Pg. 10
Convention schedule

A list of the conventions held from Oct. to Nov. \'82.

Pg. 12
Elfquest: Fantasy comic characters fleshed out for AD&D play

The heroes of Elfquest written up as NPCs for Advanced Dungeons & Dragons.

Pg. 16
Sage Advice

Q&A about Advanced Dungeons & Dragons: demi-humans making magic items, \"elfin chainmail\", and

Pg. 20
Featured Creatures: Official AD&D Monsters for Your Campaign

More Geniekind: the Jann, Dao, and Marid for Advanced Dungeons & Dragons.

Pg. 22
From the Sorceror's Scroll: New spells for illusionists

26 illusionist spells for Advanced Dungeons & Dragons, fighter weapon specialization, dueling in the dark,

Pg. 30
Is it really real? Be careful with Phantasmal Force: Illusions can kill if used with skill, but 'fake' healing is only a feeling!

Tips on using and judging the use of the \'\'Phantasmal Force\'\' spell in Advanced Dungeons & Dragons.

Pg. 32
Familiarity factor prevents illusionists from stealing the show

A variant system to determine saves against illusion spells in Advanced Dungeons & Dragons, taking into

Pg. 35
Thieves' Cant: A primer for the language of larceny

A guide to speaking thieves\' cant in Advanced Dungeons & Dragons, and to using the dictionary which follows

Pg. 37
Thieves' Cant Dictionary

A pull-out section that can be folded to create a Cant-English/English-Cant pocket-size dictionary.

Pg. 46
Language rules leave lots of room for creativity in your campaign

A more complete system for languages in Advanced Dungeons & Dragons.

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More Information Edit | History

From the editor-in-chief's description of the issue:

We've heard it said that the best way to get ahead in this world is to keep your ears and eyes open - and your mouth shut. Certainly that axiom applies to the adventurers in Paul Sonju's cover painting, and it's also good advice to follow with some of the articles in this issue. With languages, for instance, you've got to look and listen before you can learn to speak. And, when confronted by an illusion, what you see and hear (or don't hear) is a lot more important than what you say.

You can enhance the use of languages in your D&D or AD&D adventuring by using this issue's special inclusion - a dictionary of Thieves' Cant vocabulary that you can fold and trim to fit in pocket or pouch. To go with it, we've assembled a special section of "language lessons" you can use to add more detail and more flavor to that aspect of your campaign.

By their very nature, illusions (and the characters who cast them) are always subject to interpretation. Inside you'll find a couple of articles suggesting how to keep illusions and illusion-casters in proper perspective. Immediately preceding those stories is an extra-long edition of From the Sorceror's Scroll, wherein Gary Gygax unveils twenty-six new, official spells for illusionists in the AD&D game.

An edged weapon has two sides - and so does the debate over the weapon-use rules in the D&D and AD&D systems. Both sides of the topic are examined at the start of our feature section, with John Sapienza advocating an alteration of the rules, and Bruce Humphrey offering his rationale for why the rules are fine just the way they're written.

For the thousands of ELFQUEST fans, and the thousands who have yet to discover Cutter and the rest of the crew, we present the principal characters in the saga described in AD&D terms - illustrated with full-color portraits by Wendy Pini.

In Featured Creatures this month, Gary Gygax fills out the family of geniekind with official renditions of the marid, dao, and jann. In Leomund's Tiny Hut, Len Lakofka offers some of his creature creations - intriguing low-level monsters guaranteed to make even high-level characters use their wits instead of just their weapons. - KM

Pg. 1
Vol. VII, No. 5
Year: 1982
Saddle Stapled (modules/pamphlets)
82 pages
Size: Letter
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