From the Publisher:
Issue number 20 is packed with variety of material for Palladium Fantasy, Nightbane, Beyond the Supernatural and Rifts.
* Questions and Answers.
* An Interview with Kevin Siembieda.
* Nightbane "Themed" Morphus types and a ton of characteristic tables.
* Beyond the Supernatural: Last street adventure.
* Palladium Fantasy RPG: Shadow Beasts, Shadow Magic and teh Shadow Realm.
* Rifts Adventure centered around pre-Rifts technology.
* Rifts: Hook, Line & Sinkers.
* Rifts: Hammer of the Forge (fiction) - cliffhanger ending.
* News and what's coming from Palladium, and more.
* 112 pages of fun!
From the Desk of Kevin Siembieda
A look back at the first five years of the Rifter.
Palladium may be moving its offices. Maryann Siembieda is leaving Palladium books.
Rifts Bionic sourcebook and other new releases.
Questions ad Answers
A look at horror factor, Nightbane and things that go bump in the night.
A Last Street Adventure
A period piece set in the 1930 Chicago and providing Dreams of Glory for those that can lay thier hands on
Optional Nightbane Morpheus table.
A variety of novel,bizarre, horrific, and downright crazy ideas for Nightbane characters.
From the Shadows
A look at Shadow Magic from the Time of a Thousand Magicks.
An interview with Kevin Siembieda
A look at where Kevin plans to take Palladium Books in the future, his outlook on gaming, and more.
An adventure involving the Coalition, an experimental aircraft, pre-Rifts technology, espionage, and fun. Stats
A few Hook, Line & Sinkers
Seven different adventure ideas for Rifts.
The Hammer of the Forge
Another installment in James Cannons epic story of Caleb Vulcan.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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