Dragon Magazine Vol. XV, No. 3 Issue #160 August 1990
"The City Never Sleeps - A special feature on urban life - and urban lowlife."
Cover art by Ken Widing.
How can a city defend itself from dragons and umber hulks?
At last, a tavern for everyone - even the half-orcs have their own bar!
This thieves\' guild wants peace and quiet (and will steal to get them). A thieves\' guild for fantasy
Rules clarifications for AD&D. TSR fantasy settings.
Readers\' comments and opinions on role-playing games.
If the Princess Ark can fly into space, so can your D&D game PCs! Space travel in the D&D game.
A daring maneuver begins a journey that leaves the world behind.
Beware the Black Knight as you gain glory in Conquests of Camelot.
The thief had to disarm a trap - but it didn\'t want to be disarmed.
Pocket-size pictures of 17 heroes of the AD&D game!
Two cardstock pages of uncut cards; one page with 8
He was a master with thieves\' tools, but when he fell into a wizard\'s trap, his only hope was the spoken
Does your TOP SECRET/S.I. game agent know tae kwon do? Defend yourself with variety in TOP SECRET/S.I.