Vol. XVII, No. 5
"Pleasant Nightmares! - Three unforgettable excursions into the macabre."
Cover art by Tom Baxa.
You don\'t want a mere ghost to scare the heroes. You want a ghost they\'ll remember forever. Your new castle may
How to darken the future (and the characters\' lives) in GDW\'s DARK CONSPIRACY game.
Three new undead: one good, one evil, and one that\'s rather shocking. Unique undead additions to your AD&D
How\'s the night life in the necropolis? Make cities sparkle in AD&D campaigns. Unusual areas within an
Some lessons in horror from small-press game companies.
The admiral learns an important lesson about boomerangs from an expert.
Rules clarifications for AD&D. Psionic powers.
A new world opens in TSRs book lines - for the D&D game!
New products for October and November.
Whatever tricks the players use work just as well for the evil wizards. A game campaign\'s NPCs should be nasty -
The Thing That Shouldnt Exist meets The Monster From Planet X. Gomdulla; Groot; Zzutak.
A thumbnail guide to villainy for game masters, who will appreciate it most.