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Description Edit | History

Volume 4, No. 1.5

A supplementary publication. To quote the editorial, "focusing on specific types of games and subjects."

Issue 19.5 focused on horror.

From the table of contents:

Special Features

  • Cthul-O-War - Man-O-War, this is Great Cthulhu; Great Cthulhu, this is Man-O-War
  • Journeys Beyond - Proto-Dimensions for Dark Conspiracy
  • Dead Men Do Tell Tales - Forensics fun from real life
  • Cardiology - Surreal and horrible fantasy art cards
  • Modern Madness - Realistic insanity rules for Call of Cthulhu
  • CHILL - A look at Mayfair's reissue of the Pacesetter favorite

Gamemaster's Workshop

  • The Bousacc Problem (Plotwerks) - A country club with a big, hairy secret
  • Up Against the Wall, Suckers! - How to terrorize your horror roleplayers
  • Portrait of an Urban Landscape At Night - Scary is good. Ominous is good. Atmosphere in the city...
  • The Good, the Bad, and the Ugly - Generic non-player characters ready for action
  • Close Encounters of the Random Kind - This month: Near-death experiences in Call of Cthulhu
  • The Villain Who Wouldn't Die - And how to invite him into your campaign

Regular Departments

  • Cries from the Attic - Editorial of a Madman
  • Mail Bag
  • Market Platz - Classifieds, announcements, conventions, etc.

Comics

  • Knights of the Dinner Table
Articles Relationship: Articles
Pg. 1 of 2 » 2
Pg. 7
Cthul-O-War
Article

Man-O-War, this is Great Cthulhu; Great Cthulhu, this is Man-O-War.
A Weird, Worrying Scenario to introduce Great

Edit
Pg. 13
Journeys Beyond
Article

Proto-Dimensions for Dark Conspiracy

Illustrated by Lorelle Ahlstrom

Edit
Pg. 21
Dead Men Do Tell Tales
Article

Forensics fun from real life

Artwork by Bradley K. McDevitt

Edit
Pg. 28
Cardiology
Article

Surreal and horrible fantasy art cards

Illustrated by Richard E. Emond

Edit
Pg. 42
Modern Madness
Article

Realistic insanity rules for Call of Cthulhu

Art by Stacy Drum

Edit
Pg. 74
CHILL
Review

A look at Mayfair\'s reissue of the Pacesetter favorite

Illustrated by Lorelle Ahlstrom and Matt Wilson

Edit
Pg. 30
The Bousacc Problem
Adventure

A country club with a big, hairy secret. Our first Plotwerks scenario.

Illustrated by Matthew Wilson and Brad

Edit
Pg. 54
Up Against the Wall, Suckers!
Article

How to terrorize your horror roleplayers. Five GM techniques to drop-kick player complacency in horror

Edit
Pg. 58
Portrait of an Urban Landscape At Night
Article

Scary is good. Ominous is good. Atmosphere in the city...

Art by Bob Hobbs

Edit
Pg. 62
The Good, the Bad and the Ugly
Article

Generic non-player characters ready for action

Artwork by Michael S. Harmon

Edit
Pg. 66
Is This Heaven?
Article

This month: Near-death experiences in Call of Cthulhu

Listed in the Table of Contents as \"Close Enounters

Edit
Pg. 69
The Villain Who Wouldn't Die
Article

And how to invite him into your campaign

Frightening Ways to Keep Your Favorite Bad Guy Coming Back for

Edit
Pg. 4
Cries From the Attic
Editorial

Editorial of a madman

Edit
Pg. 5
Mail Bag
Reader/Fan Mail
Edit
Pg. 79
Market Platz
Article

Classifieds, announcements, conventions, etc.

Edit
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Marketplace
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More Information Edit | History
Versions
Pg. 1
Nick: 
Shadis #19.5
Publisher: 
Year: 1995
Saddle Stapled (modules/pamphlets)
80 pages
Size: 8.25 x 10.25 inches
English
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