No Quarter #2 introduces two new mercenary warcasters to WARMACHINES, an inside look at the Order of Illumination, and the dangerous, if lucrative, business of cortex smuggling in the Iron Kingdoms.
Cover Art "Wraith Witch Deneghra" by Matt Wilson
Letter from the editor explaining how the newly announced HORDES is compatible with WARMACHINE.
Privateer Press releases for September and October (WARMACHINE)
Letters to the editor and general shenanigans. (how to replace miscast pieces, hosting tournaments, rule
Jason Soles goes into detail on how Apotheosis will impact your game.
Two new WARMACHINE mercenaries join the ranks: the girl who started it all and a band of ruthless
(RPG) The intrepid Pendrake gets caught between a rock and a hard place as the Nyss and trolls face off.
(RPG) The Order of Illumination fights infernals with more than just wits. Learn some of their tools of the trade.
Multi-part goliaths. Mike McVey goes into detail on the Behemoth and the Deathjack.
(Adventure for 2) Cygnar vs any. Cygnar wins by destroying wall sections.
(Adventure for 2) Khador vs any. Khador wins by controlling three sections of road.
(Adventure for 2) Protectorate vs any. Protectorate wins by controlling temple.
(Adventure for 2) Cryx vs any. Cryx wins by claiming five wrecks on the battlefield.
(RPG) See Long Gunners in the city and field, and examine Redeemer rocket pods in detail.
Learn about new color variations for Long Gunners and Redeemers.