An Introduction to Dungeons & Dragons (Part II) by Lewis Pulsipher
Backdrop of Stars by Andy Slack
The Lair of Maldred the Mighty by Mark Byng
Alignment in Role-Playing Games by O.C. Macdonald
Character Conjuring edited by Andy Slack
Starbase edited by Bob McWilliams
Fiend Factory edited by Albie Fiore
Treasure Chest edited by Andy Slack
Clubs, Help! and Classifieds
An Introduction to Dungeons and Dragons part 2
An introduction to Dungeons and Dragons part 2; Dungeon Mastering Styles
Backdrop of Stars
Setting up traveller campaigns, focussing on setting up the background to campaigns.
Reviews of Quirks (Games Workshop), Shooting Stars (Yaquinto), Valley of the Four Winds (Games Workshop),
A new class for AD&D - the Detective which has thief/assassin like skills plus limited spell use.
The Lair of Maldred the Mighty
An AD&D adventure for experienced players with characters of moderately high level. The prizewinning entry in
Starbase: Laser Sword and Foil
Traveller items: Stats for laser swords and a request for suggestions on mis-jumps.
Alignment in Role Playing Games
Article comparing alignments in different RPGs.
Fiend Factory: Monster Madness
Comic creations to celebrate April Fools Day.
Features the Bonacon, Llort, Todal, Tali Monster, Dungeon
Special Rooms, Tricks and Traps sent in by readers.
Set\'s Venom, The Pit of No-returning, Door-Buster\'s Demise,
Page of news of new releases with brief commentary.
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Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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