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The Dungeon Master's Guide to the Galaxy by Marcus L. Rowland
The Dungeon Architect (Part 2) by Roger Musson
Amber to Red by Neil Cheyne
An Introduction to Dungeons & Dragons (Part IV) by Lewis Pulsipher
Quiz and Questionnaire Results
Starbase edited by Bob McWilliams
Character Conjuring edited by Andy Slack
Treasure Chest edited by Andy Slack
Fiend Factory edited by Albie Fiore
Clubs, Help! and Classifieds
The Dungeon Masters Guide to the Galaxy
Space Travel in D&D, using spells rather than technology.
Reviews of Apocalypse (Games Workshop), High Guard (GDW), Dungeon Module S3 (TSR), Knights of Camelot (TSR)
The Dungeon Architect - Part 1: The Constructed Dungeon
Article on constructing a dungeon for beginning GMs - architectural and vindictive features.
Starbase: Jump Base Problems
Readers\' suggestions for jump drive problems and how to game them.
Lizardmen as player characters for D&D.
Amber to Red
The winning entry in the WD Traveller scenario competition, in which the players have to storm a hijacked
An Introduction to Dungeons & Dragons part 4: Fighters and Thieves
Notes for beginners on playing fighters and thieves.
Items for D&D from readers: Potion of Quiet Spell Casting, Potion of Incomprehensibility, The Throne of Life,
Fiend Factory: Dire Tribes
Dire Tribes: monsters for D&D, featuring Shadow Goblins, Asrai, Forest Giant, Winter Kobolds
WD Questionnaire results
Results of the WD questionnaire from the previous issue
Creature Quiz results
Answers to the WD quiz on SF/F
News snippets done in the style of a newspaper.
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Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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