Runes by Stewart Wieck
Do it With Mirrors by Shawn Wilson
Expanding Skills in Enforcers by Larry Troth
Superhero Game Reviews by Ken Cliffe and Stewart Wieck
The People of the Land by Greg Stafford and Sandy Petersen
Tabletop News by Ken Cliffe
Splendors of the Past by Kevin Murphy
Demon Killer by Steve Tymon
The Silicon Dungeon by Jim Trunzo
Submission Guidelines by the Editors
Capsule Reviews by Stephan and Stewart Wieck
Cyberpunk Reviews by Stephan Wieck
Review: The City of Geryhawk by Lisa Stevens
On Your Mark by Stephan Wieck
Welcome to this issue of White Wolf. Includes contributor bylines.
Do It with Mirrors: A One-on-One Adventure for Mayfair Games’ DC Heroes
A DC superhero adventure, pitting Diamondfist against Disk (with Diskettes and Gang Members), including
Expanding Skills in Enforcers: A New Skill System for Twenty-First Century Games’ Enforcers
Describes “modifications to the Training Bonus System” for Enforcers. Includes a skill table.
Superhero Game Reviews
Reviews “Champions” (Ice Crown Enterprises), “The Batman Role-Playing Game” (Mayfair
People of the Land: The Cult of Lodril for RuneQuest
Describes the cult of Lodril, “the god for most adult males of Peloria”, including mythos and history,
Reviews metal and plastic miniatures for RPGs, including minis for Villains and Vigilantes, superhero minis, and a
Cathedral of the Spiral Queen
Full page black-and-white pen-and-ink art for the “Splendors of the Past” adventure.
White Wolf Magazine Reader Survey and Origins Awards Final Ballot
Reader survey and final ballot for the Origins Awards 1989.
Splendors of the Past: A Fantasy Adventure for 3-5 High Level Characters
An adventure for “adventurers to go on a secret and daring quest, find a cure for Princess Soufie and save
Tereth and Arek Clash!
Full page black-and-white pen-and-ink art for the “Demon Killer” story.
Demon Killer: The Double-Length Conclusion of an Eight Part Serial
Conclusion of the story of “the deeds of Tereth, one of the demon killers” following “an attack
The Silicon Dungeon
Reviews “Sword of the Samurai” from Microprose Simulation Software.
WHITE WOLF Submission Guidelines 1990
Describes the writing and artistic guidelines for submitting work to White Wolf.
Reviews “Cthulhu Classics” (Chaosium), “Tome of the Ancient and Esoteric Mysteries of the Powers
Reviews supplements for FASA’s Shadowrun, including “DNA/DOA”, “Mercurial”,
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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