Special Player-Character Issue
Front cover: Jarnon of Zeffar – of the primitive and savage blue-skinned Malonians – traveling throughout the known galactic systems, he has adapted high tech weapons from the various cultures he encoutners, ths building his own personal arsenal of super weapons and making him the most reknowned and feared of all the interplanetary bounty hunters – by Gayle Hamilton.
A collection of letters from our readers.
Dragons Demand Equality
A guide to using dragons as player- and non-player characters for D&D.
A race of winged humanoids with stats for AD&D, Arduin Grimoire, EPT, C&S, Runequest, Stormbringer, TFT,
The winged humanoid race called the Angels for the Dragonquest RPG.
Tips for roleplaying elves, dwarves, hobbits, and other races.
Tips for individualizing human characters.
Variations on human senses and other senses for aliens in roleplaying.
Cult of Taigaluk the Hunter
A description of a Questworld cult-religion for cold-climate nomadic cultures.
H. P. Lovecraft in Call of Cthulhu
Call of Cthulhu stats for H. P. Lovecraft and his literary works.
Planetary Encounters for Traveller
A planetary encounter table for different areas of a planet.
Dragons Past 1: Gloranthan Military Experience for RuneQuest Player-Characters
A historical military campaign setting on the continent of Genertela and a new Battle skill definition.
Violence in Role-Playing
The lessons of television in affecting violent behavior and tips for roleplaying with less violence.
Live action roleplaying as practiced by the International Fantasy Gaming Society.
Top Secret Contact
Variant rules for the rapid generation of a contact in Top Secret.
Adventure by Design
Filling your players with fear, terror, and horror.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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