Pg. 6
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The Wyrm's Turn - 25 Years and Counting
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Editorial
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What better time to celebrate than the Silver Anniversary of TSR roleplaying games?
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Edit
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Pg. 8
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50 Years of D&D Gaming
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Editorial
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Gary Gygax peers into his crystal ball.
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Edit
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Pg. 14
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Nods of the Shop Table
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Comic
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The gangs from all the comics meet up at GenCon.
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Edit
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Pg. 16
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Campaign Holidays
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Article
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Celebrations in your campaign world can mean anything from local color to new adventures in the Greyhawk setting
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Edit
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Pg. 24
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Speaking in Tongues
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Article
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Beyond the Common Tongue, a linguistic atlas of the Forgotten Realms setting.
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Edit
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Pg. 32
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The Gods of Krynn
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Article
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For the first time since the dawn of the Fifth Age, the deities of the Dragonlance campaign.
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Edit
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Pg. 47
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Dungeon Module: The Kindness of Strangers
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Adventure
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When a mission goes awry, the agents of the Hoffman Institute must rely on the help of some good old boys.
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Edit
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Pg. 64
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Mastering the Mystic Arts
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Article
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Magic and mysticism in the Marvel Super Heroes Adventure game.
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Edit
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Pg. 70
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Arcane Lore - Secrets of the Slime Wizard
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Article
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Dirty, nasty, icky, slimy, gummy, stinky, gnarly...
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Edit
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Pg. 76
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Bazaar of the Bizarre - The Bare Necessities
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Article
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Don\'t leave home without these useful, if not terribly powerful, magical items.
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Edit
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Pg. 81
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Dark*Matter Fast Play Game
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Adventure
Article
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Complete fast-play rules and adventure.
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Edit
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Pg. 114
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Dragons' Bestiary - The Ghazneths
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Article
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Only creatures as powerful as the ghazneths could threaten the kingomd of Cormyr.
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Edit
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Pg. 122
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Dungeon Mastery - Comic Book Campaigns
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Article
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No matter what game you play, you can learn a lot from the funny books.
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Edit
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Pg. 128
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Ecology of the Gray Ooze
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Article
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Shandrilla and her gnome companions learn a little more than they wanted to know about the ecology of the gray
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Edit
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Pg. 134
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Rogues Gallery - Beyond the High Road
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Article
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Cormyr produces another royal hero.
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Edit
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