From publisher blurb:
This truly monumental (80 pages !) issue includes a complete, very detailed gazetteer on the exotic southern land of Midia, two adventures, scenario synopses, an article on Divine Intervention, a big section on Minotaurs (with new Minotaur sub-species, optional rules and even Minotaur-themed mythic items) and various other stuff.
A Word from the Editor
Greetings, heroic readers, and welcome to the seventh issue of the Minotaur – which is also our biggest
Mythika Gazetteer : Midia, Land of Southern Promise
Midia, land of exotic wonders, many-colored cities and queens named Dido
Bonus Feature : Intrigue & Adventure in Midia
Five scenario synopses for heroic adventuring in the exotic south
Griffin Archives : When Gods Walk the Earth
Behold, mortals! Here comes an ancient article of divine wisdom!
Adventure: The Green Minotaur
A village, a forest, a monster… and a big misunderstanding
Maze Master’s Lore : Mythic Secrets of the Minotaurs
Everything you wanted to know but were to afraid to ask… and more.
Mythic Bestiary : More Minotaurs!
You can never have too many Minotaurs, can you?
A Twist in the Maze : Minotaur Mania !
In the dark labyrinth lurks a terrible monster : the Compulsive Rule Tweaker…
Pandora’s Box : Minotaurian Marvels
Once again, Pandora opens her box and goes all thematic on us …
Adventure: The Secret of Zerzura (Part Three)
The thrilling conclusion to our three-part Desert Kingdom epic quest!
Almanac of Mythika : Mythikan Calendars
A fascinating (if slightly pedantic) study of the Mythikan calendar
Muse’s Corner : Graphic Epics
What happens when Achilles and Hercules become comic book heroes?
Play Nymph : Pandora
What’s in the box+ What’s in the box? WHAT’S IN THE BOX?
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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