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Description Edit | History

Adapted from Table of Contents

HERO HIGHWAY

WHEN LAST WE LEFT OUR HEROES…: Keep up with the news from Hero Games. This issue – Fantasy Hero, the largest book since FRED., by Steven S. Long
HEROGLYPHS: See how Steve Long himself answers rules questions. This issue – Trigger Happy; new uses for the Trigger Advantage., by Steven S. Long
HERO UNIVERSE: The Fabulous Five’s latest members, Kestrel and Scirocco, face off against the pollution-powered Sludge., by Darren Watts
YOU GOTTA HAVE CHARACTER: Miyamoto Musashi, Japan’s most famous swordsman, never lost a duel in his career., by Jason Walters
YOUR HOROSCOPE FOR: CANCER: The Shiseki, Star Hero’s crablike alien enemies, are claiming to defect. Is it real, or a ruse?, by Allen Thomas

RESOURCE ROAD

IT’S YOUR LUCKY DAY!: Luck has many rarely explored uses and options. Learn new ways to use Luck for your characters., by W. Ross Watson

CAMPAIGN COURT

OUT OF THE TAVERN, ONTO THE ROAD: How is a GM to focus a group of squabbling characters for the first time, and get on with the night’s adventure?, by Brenn hill
SUPERPOWERS IN REALITY: Who said you have to wear a cape to be a superhero? There are other ways to mix the superheroic genre with the modern world., by Arthur Samuels
CREATING A SCI-FI CAMPAIGN: Many aspects of science fiction need to be considered when designing a campaign. Don’t gloss over the uncommon subgenres., by John Stevens
TRANSWORLD FANTASY: An often neglected form of fantasy fiction is that of transplanting characters from the familiar world into the fantastic., by Curtis Gibson
SATURDAY MORNING SUPERS: “Meanwhile, back at the Hall Of Justice….” Use this advice to set your games in a simpler time., by Derek Hiemforth

CHARACTER CORNER

“IT’S ALIVE!”: Artificial life has intrigued mankind throughout history, everything from golems to homunculi to androids., by Michael Surbrook

Articles Relationship: Articles
Pg. 1
Pg. 2
WHEN LAST WE LEFT OUR HEROES…
News

Keep up with the news from Hero Games. This issue – Fantasy Hero, the largest book since FRED.

Edit
Pg. 4
HEROGLYPHS
Article

See how Steve Long himself answers rules questions. This issue – Trigger Happy; new uses for the Trigger

Edit
Pg. 8
HERO UNIVERSE
Article

The Fabulous Five’s latest members, Kestrel and Scirocco, face off against the pollution-powered

Edit
Pg. 15
YOU GOTTA HAVE CHARACTER
Article

Miyamoto Musashi, Japan’s most famous swordsman, never lost a duel in his career.

Edit
Pg. 21
YOUR HOROSCOPE FOR: CANCER
Article

The Shiseki, Star Hero’s crablike alien enemies, are claiming to defect. Is it real, or a ruse?

Edit
Pg. 30
IT'S YOUR LUCKY DAY!
Article

Luck has many rarely explored uses and options. Learn new ways to use Luck for your characters.

Edit
Pg. 40
OUT OF THE TAVERN, ONTO THE ROAD
Article

How is a GM to focus a group of squabbling characters for the first time, and get on with the night’s

Edit
Pg. 44
SUPERPOWERS IN REALITY
Article

Who said you have to wear a cape to be a superhero? There are other ways to mix the superheroic genre with the

Edit
Pg. 47
CREATING A SCI-FI CAMPAIGN
Article

Many aspects of science fiction need to be considered when designing a campaign. Don’t gloss over the

Edit
Pg. 49
TRANSWORLD FANTASY
Article

An often neglected form of fantasy fiction is that of transplanting characters from the familiar world into the

Edit
Pg. 51
SATURDAY MORNING SUPERS
Article

“Meanwhile, back at the Hall Of Justice….” Use this advice to set your games in a simpler

Edit
Pg. 56
“IT'S ALIVE!”
Article

Artificial life has intrigued mankind throughout history, everything from golems to homunculi to androids.

Edit
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